From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.World/LivingEntity.cpp | 2005 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 2005 insertions(+) create mode 100644 Minecraft.World/LivingEntity.cpp (limited to 'Minecraft.World/LivingEntity.cpp') diff --git a/Minecraft.World/LivingEntity.cpp b/Minecraft.World/LivingEntity.cpp new file mode 100644 index 00000000..5f8a3dd1 --- /dev/null +++ b/Minecraft.World/LivingEntity.cpp @@ -0,0 +1,2005 @@ +#include "stdafx.h" +#include "JavaMath.h" +#include "Mth.h" +#include "net.minecraft.network.packet.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.tile.h" +#include "net.minecraft.world.phys.h" +#include "net.minecraft.world.entity.h" +#include "net.minecraft.world.entity.ai.attributes.h" +#include "net.minecraft.world.entity.ai.control.h" +#include "net.minecraft.world.entity.ai.navigation.h" +#include "net.minecraft.world.entity.ai.sensing.h" +#include "net.minecraft.world.entity.player.h" +#include "net.minecraft.world.entity.animal.h" +#include "net.minecraft.world.entity.monster.h" +#include "net.minecraft.world.item.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.chunk.h" +#include "net.minecraft.world.level.material.h" +#include "net.minecraft.world.damagesource.h" +#include "net.minecraft.world.effect.h" +#include "net.minecraft.world.item.alchemy.h" +#include "net.minecraft.world.item.enchantment.h" +#include "net.minecraft.world.scores.h" +#include "com.mojang.nbt.h" +#include "LivingEntity.h" +#include "..\Minecraft.Client\Textures.h" +#include "..\Minecraft.Client\ServerLevel.h" +#include "..\Minecraft.Client\EntityTracker.h" +#include "SoundTypes.h" +#include "BasicTypeContainers.h" +#include "ParticleTypes.h" +#include "GenericStats.h" +#include "ItemEntity.h" + +const double LivingEntity::MIN_MOVEMENT_DISTANCE = 0.005; + +AttributeModifier *LivingEntity::SPEED_MODIFIER_SPRINTING = (new AttributeModifier(eModifierId_MOB_SPRINTING, 0.3f, AttributeModifier::OPERATION_MULTIPLY_TOTAL))->setSerialize(false); + +void LivingEntity::_init() +{ + attributes = NULL; + combatTracker = new CombatTracker(this); + lastEquipment = ItemInstanceArray(5); + + swinging = false; + swingTime = 0; + removeArrowTime = 0; + lastHealth = 0.0f; + + hurtTime = 0; + hurtDuration = 0; + hurtDir = 0.0f; + deathTime = 0; + attackTime = 0; + oAttackAnim = attackAnim = 0.0f; + + walkAnimSpeedO = 0.0f; + walkAnimSpeed = 0.0f; + walkAnimPos = 0.0f; + invulnerableDuration = 20; + oTilt = tilt = 0.0f; + timeOffs = 0.0f; + rotA = 0.0f; + yBodyRot = yBodyRotO = 0.0f; + yHeadRot = yHeadRotO = 0.0f; + flyingSpeed = 0.02f; + + lastHurtByPlayer = nullptr; + lastHurtByPlayerTime = 0; + dead = false; + noActionTime = 0; + oRun = run = 0.0f; + animStep = animStepO = 0.0f; + rotOffs = 0.0f; + deathScore = 0; + lastHurt = 0.0f; + jumping = false; + + xxa = 0.0f; + yya = 0.0f; + yRotA = 0.0f; + lSteps = 0; + lx = ly = lz = lyr = lxr = 0.0; + + effectsDirty = false; + + lastHurtByMob = nullptr; + lastHurtByMobTimestamp = 0; + lastHurtMob = nullptr; + lastHurtMobTimestamp = 0; + + speed = 0.0f; + noJumpDelay = 0; + absorptionAmount = 0.0f; +} + +LivingEntity::LivingEntity( Level* level) : Entity(level) +{ + MemSect(56); + _init(); + MemSect(0); + + // 4J Stu - This will not call the correct derived function, so moving to each derived class + //setHealth(0); + //registerAttributes(); + + blocksBuilding = true; + + rotA = (float) (Math::random() + 1) * 0.01f; + setPos(x, y, z); + timeOffs = (float) Math::random() * 12398; + yRot = (float) (Math::random() * PI * 2); + yHeadRot = yRot; + + footSize = 0.5f; +} + +LivingEntity::~LivingEntity() +{ + for(AUTO_VAR(it, activeEffects.begin()); it != activeEffects.end(); ++it) + { + delete it->second; + } + + delete attributes; + delete combatTracker; + + if(lastEquipment.data != NULL) delete [] lastEquipment.data; +} + +void LivingEntity::defineSynchedData() +{ + entityData->define(DATA_EFFECT_COLOR_ID, 0); + entityData->define(DATA_EFFECT_AMBIENCE_ID, (byte) 0); + entityData->define(DATA_ARROW_COUNT_ID, (byte) 0); + entityData->define(DATA_HEALTH_ID, 1.0f); +} + +void LivingEntity::registerAttributes() +{ + getAttributes()->registerAttribute(SharedMonsterAttributes::MAX_HEALTH); + getAttributes()->registerAttribute(SharedMonsterAttributes::KNOCKBACK_RESISTANCE); + getAttributes()->registerAttribute(SharedMonsterAttributes::MOVEMENT_SPEED); + + if (!useNewAi()) + { + getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.1f); + } +} + +void LivingEntity::checkFallDamage(double ya, bool onGround) +{ + if (!isInWater()) + { + // double-check if we've reached water in this move tick + updateInWaterState(); + } + + if (onGround && fallDistance > 0) + { + int xt = Mth::floor(x); + int yt = Mth::floor(y - 0.2f - heightOffset); + int zt = Mth::floor(z); + int t = level->getTile(xt, yt, zt); + if (t == 0) + { + int renderShape = level->getTileRenderShape(xt, yt - 1, zt); + if (renderShape == Tile::SHAPE_FENCE || renderShape == Tile::SHAPE_WALL || renderShape == Tile::SHAPE_FENCE_GATE) + { + t = level->getTile(xt, yt - 1, zt); + } + } + + if (t > 0) + { + Tile::tiles[t]->fallOn(level, xt, yt, zt, shared_from_this(), fallDistance); + } + } + + Entity::checkFallDamage(ya, onGround); +} + +bool LivingEntity::isWaterMob() +{ + return false; +} + +void LivingEntity::baseTick() +{ + oAttackAnim = attackAnim; + Entity::baseTick(); + + if (isAlive() && isInWall()) + { + hurt(DamageSource::inWall, 1); + } + + if (isFireImmune() || level->isClientSide) clearFire(); + shared_ptr thisPlayer = dynamic_pointer_cast(shared_from_this()); + bool isInvulnerable = (thisPlayer != NULL && thisPlayer->abilities.invulnerable); + + if (isAlive() && isUnderLiquid(Material::water)) + { + if(!isWaterMob() && !hasEffect(MobEffect::waterBreathing->id) && !isInvulnerable) + { + setAirSupply(decreaseAirSupply(getAirSupply())); + if (getAirSupply() == -20) + { + setAirSupply(0); + if(canCreateParticles()) + { + for (int i = 0; i < 8; i++) + { + float xo = random->nextFloat() - random->nextFloat(); + float yo = random->nextFloat() - random->nextFloat(); + float zo = random->nextFloat() - random->nextFloat(); + level->addParticle(eParticleType_bubble, x + xo, y + yo, z + zo, xd, yd, zd); + } + } + hurt(DamageSource::drown, 2); + } + } + + clearFire(); + if ( !level->isClientSide && isRiding() && riding->instanceof(eTYPE_LIVINGENTITY) ) + { + ride(nullptr); + } + } + else + { + setAirSupply(TOTAL_AIR_SUPPLY); + } + + oTilt = tilt; + + if (attackTime > 0) attackTime--; + if (hurtTime > 0) hurtTime--; + if (invulnerableTime > 0) invulnerableTime--; + if (getHealth() <= 0) + { + tickDeath(); + } + + if (lastHurtByPlayerTime > 0) lastHurtByPlayerTime--; + else + { + // Note - this used to just set to nullptr, but that has to create a new shared_ptr and free an old one, when generally this won't be doing anything at all. This + // is the lightweight but ugly alternative + if( lastHurtByPlayer ) + { + lastHurtByPlayer.reset(); + } + } + if (lastHurtMob != NULL && !lastHurtMob->isAlive()) + { + lastHurtMob = nullptr; + } + + // If lastHurtByMob is dead, remove it + if (lastHurtByMob != NULL && !lastHurtByMob->isAlive()) + { + setLastHurtByMob(nullptr); + } + + // Update effects + tickEffects(); + + animStepO = animStep; + + yBodyRotO = yBodyRot; + yHeadRotO = yHeadRot; + yRotO = yRot; + xRotO = xRot; +} + +bool LivingEntity::isBaby() +{ + return false; +} + +void LivingEntity::tickDeath() +{ + deathTime++; + if (deathTime == 20) + { + // 4J Stu - Added level->isClientSide check from 1.2 to fix XP orbs being created client side + if(!level->isClientSide && (lastHurtByPlayerTime > 0 || isAlwaysExperienceDropper()) ) + { + if (!isBaby() && level->getGameRules()->getBoolean(GameRules::RULE_DOMOBLOOT)) + { + int xpCount = this->getExperienceReward(lastHurtByPlayer); + while (xpCount > 0) + { + int newCount = ExperienceOrb::getExperienceValue(xpCount); + xpCount -= newCount; + level->addEntity(shared_ptr( new ExperienceOrb(level, x, y, z, newCount) ) ); + } + } + } + + remove(); + for (int i = 0; i < 20; i++) + { + double xa = random->nextGaussian() * 0.02; + double ya = random->nextGaussian() * 0.02; + double za = random->nextGaussian() * 0.02; + level->addParticle(eParticleType_explode, x + random->nextFloat() * bbWidth * 2 - bbWidth, y + random->nextFloat() * bbHeight, z + random->nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za); + } + } +} + +int LivingEntity::decreaseAirSupply(int currentSupply) +{ + int oxygenBonus = EnchantmentHelper::getOxygenBonus(dynamic_pointer_cast(shared_from_this())); + if (oxygenBonus > 0) + { + if (random->nextInt(oxygenBonus + 1) > 0) + { + // the oxygen bonus prevents us from drowning + return currentSupply; + } + } + if(instanceof(eTYPE_PLAYER)) + { + app.DebugPrintf("++++++++++ %s: Player decreasing air supply to %d\n", level->isClientSide ? "CLIENT" : "SERVER", currentSupply - 1 ); + } + return currentSupply - 1; +} + +int LivingEntity::getExperienceReward(shared_ptr killedBy) +{ + return 0; +} + +bool LivingEntity::isAlwaysExperienceDropper() +{ + return false; +} + +Random *LivingEntity::getRandom() +{ + return random; +} + +shared_ptr LivingEntity::getLastHurtByMob() +{ + return lastHurtByMob; +} + +int LivingEntity::getLastHurtByMobTimestamp() +{ + return lastHurtByMobTimestamp; +} + +void LivingEntity::setLastHurtByMob(shared_ptr target) +{ + lastHurtByMob = target; + lastHurtByMobTimestamp = tickCount; +} + +shared_ptr LivingEntity::getLastHurtMob() +{ + return lastHurtMob; +} + +int LivingEntity::getLastHurtMobTimestamp() +{ + return lastHurtMobTimestamp; +} + +void LivingEntity::setLastHurtMob(shared_ptr target) +{ + if ( target->instanceof(eTYPE_LIVINGENTITY) ) + { + lastHurtMob = dynamic_pointer_cast(target); + } + else + { + lastHurtMob = nullptr; + } + lastHurtMobTimestamp = tickCount; +} + +int LivingEntity::getNoActionTime() +{ + return noActionTime; +} + +void LivingEntity::addAdditonalSaveData(CompoundTag *entityTag) +{ + entityTag->putFloat(L"HealF", getHealth()); + entityTag->putShort(L"Health", (short) ceil(getHealth())); + entityTag->putShort(L"HurtTime", (short) hurtTime); + entityTag->putShort(L"DeathTime", (short) deathTime); + entityTag->putShort(L"AttackTime", (short) attackTime); + entityTag->putFloat(L"AbsorptionAmount", getAbsorptionAmount()); + + ItemInstanceArray items = getEquipmentSlots(); + for (unsigned int i = 0; i < items.length; ++i) + { + shared_ptr item = items[i]; + if (item != NULL) + { + attributes->removeItemModifiers(item); + } + } + + entityTag->put(L"Attributes", SharedMonsterAttributes::saveAttributes(getAttributes())); + + for (unsigned int i = 0; i < items.length; ++i) + { + shared_ptr item = items[i]; + if (item != NULL) + { + attributes->addItemModifiers(item); + } + } + + if (!activeEffects.empty()) + { + ListTag *listTag = new ListTag(); + + for(AUTO_VAR(it, activeEffects.begin()); it != activeEffects.end(); ++it) + { + MobEffectInstance *effect = it->second; + listTag->add(effect->save(new CompoundTag())); + } + entityTag->put(L"ActiveEffects", listTag); + } +} + +void LivingEntity::readAdditionalSaveData(CompoundTag *tag) +{ + setAbsorptionAmount(tag->getFloat(L"AbsorptionAmount")); + + if (tag->contains(L"Attributes") && level != NULL && !level->isClientSide) + { + SharedMonsterAttributes::loadAttributes(getAttributes(), (ListTag *) tag->getList(L"Attributes")); + } + + if (tag->contains(L"ActiveEffects")) + { + ListTag *effects = (ListTag *) tag->getList(L"ActiveEffects"); + for (int i = 0; i < effects->size(); i++) + { + CompoundTag *effectTag = effects->get(i); + MobEffectInstance *effect = MobEffectInstance::load(effectTag); + activeEffects.insert( unordered_map::value_type( effect->getId(), effect ) ); + } + } + + if (tag->contains(L"HealF")) + { + setHealth( tag->getFloat(L"HealF") ); + } + else + { + Tag *healthTag = tag->get(L"Health"); + if (healthTag == NULL) + { + setHealth(getMaxHealth()); + } + else if (healthTag->getId() == Tag::TAG_Float) + { + setHealth(((FloatTag *) healthTag)->data); + } + else if (healthTag->getId() == Tag::TAG_Short) + { + // pre-1.6 health + setHealth((float) ((ShortTag *) healthTag)->data); + } + } + + hurtTime = tag->getShort(L"HurtTime"); + deathTime = tag->getShort(L"DeathTime"); + attackTime = tag->getShort(L"AttackTime"); +} + +void LivingEntity::tickEffects() +{ + bool removed = false; + for(AUTO_VAR(it, activeEffects.begin()); it != activeEffects.end();) + { + MobEffectInstance *effect = it->second; + removed = false; + if (!effect->tick(dynamic_pointer_cast(shared_from_this()))) + { + if (!level->isClientSide) + { + it = activeEffects.erase( it ); + onEffectRemoved(effect); + delete effect; + removed = true; + } + } + else if (effect->getDuration() % (SharedConstants::TICKS_PER_SECOND * 30) == 0) + { + // update effects every 30 seconds to synchronize client-side + // timer + onEffectUpdated(effect, false); + } + if(!removed) + { + ++it; + } + } + if (effectsDirty) + { + if (!level->isClientSide) + { + if (activeEffects.empty()) + { + entityData->set(DATA_EFFECT_AMBIENCE_ID, (byte) 0); + entityData->set(DATA_EFFECT_COLOR_ID, 0); + setInvisible(false); + setWeakened(false); + } + else + { + vector values; + for(AUTO_VAR(it, activeEffects.begin()); it != activeEffects.end();++it) + { + values.push_back(it->second); + } + int colorValue = PotionBrewing::getColorValue(&values); + entityData->set(DATA_EFFECT_AMBIENCE_ID, PotionBrewing::areAllEffectsAmbient(&values) ? (byte) 1 : (byte) 0); + values.clear(); + entityData->set(DATA_EFFECT_COLOR_ID, colorValue); + setInvisible(hasEffect(MobEffect::invisibility->id)); + setWeakened(hasEffect(MobEffect::weakness->id)); + } + } + effectsDirty = false; + } + int colorValue = entityData->getInteger(DATA_EFFECT_COLOR_ID); + bool ambient = entityData->getByte(DATA_EFFECT_AMBIENCE_ID) > 0; + + if (colorValue > 0) + { + boolean doParticle = false; + + if (!isInvisible()) + { + doParticle = random->nextBoolean(); + } + else + { + // much fewer particles when invisible + doParticle = random->nextInt(15) == 0; + } + + if (ambient) doParticle &= random->nextInt(5) == 0; + + if (doParticle) + { + // int colorValue = entityData.getInteger(DATA_EFFECT_COLOR_ID); + if (colorValue > 0) + { + double red = (double) ((colorValue >> 16) & 0xff) / 255.0; + double green = (double) ((colorValue >> 8) & 0xff) / 255.0; + double blue = (double) ((colorValue >> 0) & 0xff) / 255.0; + + level->addParticle(ambient? eParticleType_mobSpellAmbient : eParticleType_mobSpell, x + (random->nextDouble() - 0.5) * bbWidth, y + random->nextDouble() * bbHeight - heightOffset, z + (random->nextDouble() - 0.5) * bbWidth, red, green, blue); + } + } + } +} + +void LivingEntity::removeAllEffects() +{ + //Iterator effectIdIterator = activeEffects.keySet().iterator(); + //while (effectIdIterator.hasNext()) + for(AUTO_VAR(it, activeEffects.begin()); it != activeEffects.end(); ) + { + //Integer effectId = effectIdIterator.next(); + MobEffectInstance *effect = it->second;//activeEffects.get(effectId); + + if (!level->isClientSide) + { + //effectIdIterator.remove(); + it = activeEffects.erase(it); + onEffectRemoved(effect); + delete effect; + } + else + { + ++it; + } + } +} + +vector *LivingEntity::getActiveEffects() +{ + vector *active = new vector(); + + for(AUTO_VAR(it, activeEffects.begin()); it != activeEffects.end(); ++it) + { + active->push_back(it->second); + } + + return active; +} + +bool LivingEntity::hasEffect(int id) +{ + return activeEffects.find(id) != activeEffects.end();; +} + +bool LivingEntity::hasEffect(MobEffect *effect) +{ + return activeEffects.find(effect->id) != activeEffects.end(); +} + +MobEffectInstance *LivingEntity::getEffect(MobEffect *effect) +{ + MobEffectInstance *effectInst = NULL; + + AUTO_VAR(it, activeEffects.find(effect->id)); + if(it != activeEffects.end() ) effectInst = it->second; + + return effectInst; +} + +void LivingEntity::addEffect(MobEffectInstance *newEffect) +{ + if (!canBeAffected(newEffect)) + { + return; + } + + if (activeEffects.find(newEffect->getId()) != activeEffects.end() ) + { + // replace effect and update + MobEffectInstance *effectInst = activeEffects.find(newEffect->getId())->second; + effectInst->update(newEffect); + onEffectUpdated(effectInst, true); + } + else + { + activeEffects.insert( unordered_map::value_type( newEffect->getId(), newEffect ) ); + onEffectAdded(newEffect); + } +} + +// 4J Added +void LivingEntity::addEffectNoUpdate(MobEffectInstance *newEffect) +{ + if (!canBeAffected(newEffect)) + { + return; + } + + if (activeEffects.find(newEffect->getId()) != activeEffects.end() ) + { + // replace effect and update + MobEffectInstance *effectInst = activeEffects.find(newEffect->getId())->second; + effectInst->update(newEffect); + } + else + { + activeEffects.insert( unordered_map::value_type( newEffect->getId(), newEffect ) ); + } +} + +bool LivingEntity::canBeAffected(MobEffectInstance *newEffect) +{ + if (getMobType() == UNDEAD) + { + int id = newEffect->getId(); + if (id == MobEffect::regeneration->id || id == MobEffect::poison->id) + { + return false; + } + } + + return true; +} + +bool LivingEntity::isInvertedHealAndHarm() +{ + return getMobType() == UNDEAD; +} + +void LivingEntity::removeEffectNoUpdate(int effectId) +{ + AUTO_VAR(it, activeEffects.find(effectId)); + if (it != activeEffects.end()) + { + MobEffectInstance *effect = it->second; + if(effect != NULL) + { + delete effect; + } + activeEffects.erase(it); + } +} + +void LivingEntity::removeEffect(int effectId) +{ + AUTO_VAR(it, activeEffects.find(effectId)); + if (it != activeEffects.end()) + { + MobEffectInstance *effect = it->second; + if(effect != NULL) + { + onEffectRemoved(effect); + delete effect; + } + activeEffects.erase(it); + } +} + +void LivingEntity::onEffectAdded(MobEffectInstance *effect) +{ + effectsDirty = true; + if (!level->isClientSide) MobEffect::effects[effect->getId()]->addAttributeModifiers(dynamic_pointer_cast(shared_from_this()), getAttributes(), effect->getAmplifier()); +} + +void LivingEntity::onEffectUpdated(MobEffectInstance *effect, bool doRefreshAttributes) +{ + effectsDirty = true; + if (doRefreshAttributes && !level->isClientSide) + { + MobEffect::effects[effect->getId()]->removeAttributeModifiers(dynamic_pointer_cast(shared_from_this()), getAttributes(), effect->getAmplifier()); + MobEffect::effects[effect->getId()]->addAttributeModifiers(dynamic_pointer_cast(shared_from_this()), getAttributes(), effect->getAmplifier()); + } +} + +void LivingEntity::onEffectRemoved(MobEffectInstance *effect) +{ + effectsDirty = true; + if (!level->isClientSide) MobEffect::effects[effect->getId()]->removeAttributeModifiers(dynamic_pointer_cast(shared_from_this()), getAttributes(), effect->getAmplifier()); +} + +void LivingEntity::heal(float heal) +{ + float health = getHealth(); + if (health > 0) + { + setHealth(health + heal); + } +} + +float LivingEntity::getHealth() +{ + return entityData->getFloat(DATA_HEALTH_ID); +} + +void LivingEntity::setHealth(float health) +{ + entityData->set(DATA_HEALTH_ID, Mth::clamp(health, 0.0f, getMaxHealth())); +} + +bool LivingEntity::hurt(DamageSource *source, float dmg) +{ + if (isInvulnerable()) return false; + + // 4J Stu - Reworked this function a bit to show hurt damage on the client before the server responds. + // Fix for #8823 - Gameplay: Confirmation that a monster or animal has taken damage from an attack is highly delayed + // 4J Stu - Change to the fix to only show damage when attacked, rather than collision damage + // Fix for #10299 - When in corners, passive mobs may show that they are taking damage. + // 4J Stu - Change to the fix for TU6, as source is never NULL due to changes in 1.8.2 to what source actually is + if (level->isClientSide && dynamic_cast(source) == NULL) return false; + noActionTime = 0; + if (getHealth() <= 0) return false; + + if ( source->isFire() && hasEffect(MobEffect::fireResistance) ) + { + // 4J-JEV, for new achievement Stayin'Frosty, TODO merge with Java version. + if ( this->instanceof(eTYPE_PLAYER) && (source == DamageSource::lava) ) // Only award when in lava (not any fire). + { + shared_ptr plr = dynamic_pointer_cast(shared_from_this()); + plr->awardStat(GenericStats::stayinFrosty(),GenericStats::param_stayinFrosty()); + } + return false; + } + + if ((source == DamageSource::anvil || source == DamageSource::fallingBlock) && getCarried(SLOT_HELM) != NULL) + { + getCarried(SLOT_HELM)->hurtAndBreak((int) (dmg * 4 + random->nextFloat() * dmg * 2.0f), dynamic_pointer_cast( shared_from_this() )); + dmg *= 0.75f; + } + + walkAnimSpeed = 1.5f; + + bool sound = true; + if (invulnerableTime > invulnerableDuration / 2.0f) + { + if (dmg <= lastHurt) return false; + if(!level->isClientSide) actuallyHurt(source, dmg - lastHurt); + lastHurt = dmg; + sound = false; + } + else + { + lastHurt = dmg; + lastHealth = getHealth(); + invulnerableTime = invulnerableDuration; + if (!level->isClientSide) actuallyHurt(source, dmg); + hurtTime = hurtDuration = 10; + } + + hurtDir = 0; + + shared_ptr sourceEntity = source->getEntity(); + if (sourceEntity != NULL) + { + if ( sourceEntity->instanceof(eTYPE_LIVINGENTITY) ) + { + setLastHurtByMob(dynamic_pointer_cast(sourceEntity)); + } + + if ( sourceEntity->instanceof(eTYPE_PLAYER) ) + { + lastHurtByPlayerTime = PLAYER_HURT_EXPERIENCE_TIME; + lastHurtByPlayer = dynamic_pointer_cast(sourceEntity); + } + else if ( sourceEntity->instanceof(eTYPE_WOLF) ) + { + shared_ptr w = dynamic_pointer_cast(sourceEntity); + if (w->isTame()) + { + lastHurtByPlayerTime = PLAYER_HURT_EXPERIENCE_TIME; + lastHurtByPlayer = nullptr; + } + } + } + + if (sound && level->isClientSide) + { + return false; + } + + if (sound) + { + level->broadcastEntityEvent(shared_from_this(), EntityEvent::HURT); + if (source != DamageSource::drown) markHurt(); + if (sourceEntity != NULL) + { + double xd = sourceEntity->x - x; + double zd = sourceEntity->z - z; + while (xd * xd + zd * zd < 0.0001) + { + xd = (Math::random() - Math::random()) * 0.01; + zd = (Math::random() - Math::random()) * 0.01; + } + hurtDir = (float) (atan2(zd, xd) * 180 / PI) - yRot; + knockback(sourceEntity, dmg, xd, zd); + } + else + { + hurtDir = (float) (int) ((Math::random() * 2) * 180); // 4J This cast is the same as Java + } + } + + MemSect(31); + if (getHealth() <= 0) + { + if (sound) playSound(getDeathSound(), getSoundVolume(), getVoicePitch()); + die(source); + } + else + { + if (sound) playSound(getHurtSound(), getSoundVolume(), getVoicePitch()); + } + MemSect(0); + + return true; +} + +void LivingEntity::breakItem(shared_ptr itemInstance) +{ + playSound(eSoundType_RANDOM_BREAK, 0.8f, 0.8f + level->random->nextFloat() * 0.4f); + + for (int i = 0; i < 5; i++) + { + Vec3 *d = Vec3::newTemp((random->nextFloat() - 0.5) * 0.1, Math::random() * 0.1 + 0.1, 0); + d->xRot(-xRot * PI / 180); + d->yRot(-yRot * PI / 180); + + Vec3 *p = Vec3::newTemp((random->nextFloat() - 0.5) * 0.3, -random->nextFloat() * 0.6 - 0.3, 0.6); + p->xRot(-xRot * PI / 180); + p->yRot(-yRot * PI / 180); + p = p->add(x, y + getHeadHeight(), z); + level->addParticle(PARTICLE_ICONCRACK(itemInstance->getItem()->id,0), p->x, p->y, p->z, d->x, d->y + 0.05, d->z); + } +} + +void LivingEntity::die(DamageSource *source) +{ + shared_ptr sourceEntity = source->getEntity(); + shared_ptr killer = getKillCredit(); + if (deathScore >= 0 && killer != NULL) killer->awardKillScore(shared_from_this(), deathScore); + + if (sourceEntity != NULL) sourceEntity->killed( dynamic_pointer_cast( shared_from_this() ) ); + + dead = true; + + if (!level->isClientSide) + { + int playerBonus = 0; + + shared_ptr player = nullptr; + if ( (sourceEntity != NULL) && sourceEntity->instanceof(eTYPE_PLAYER) ) + { + player = dynamic_pointer_cast(sourceEntity); + playerBonus = EnchantmentHelper::getKillingLootBonus(dynamic_pointer_cast(player)); + } + + if (!isBaby() && level->getGameRules()->getBoolean(GameRules::RULE_DOMOBLOOT)) + { + dropDeathLoot(lastHurtByPlayerTime > 0, playerBonus); + dropEquipment(lastHurtByPlayerTime > 0, playerBonus); + if (lastHurtByPlayerTime > 0) + { + int rareLoot = random->nextInt(200) - playerBonus; + if (rareLoot < 5) + { + dropRareDeathLoot((rareLoot <= 0) ? 1 : 0); + } + } + } + + // 4J-JEV, hook for Durango mobKill event. + if (player != NULL) + { + player->awardStat(GenericStats::killMob(),GenericStats::param_mobKill(player, dynamic_pointer_cast(shared_from_this()), source)); + } + } + + level->broadcastEntityEvent(shared_from_this(), EntityEvent::DEATH); +} + +void LivingEntity::dropEquipment(bool byPlayer, int playerBonusLevel) +{ +} + +void LivingEntity::knockback(shared_ptr source, float dmg, double xd, double zd) +{ + if (random->nextDouble() < getAttribute(SharedMonsterAttributes::KNOCKBACK_RESISTANCE)->getValue()) + { + return; + } + + hasImpulse = true; + float dd = Mth::sqrt(xd * xd + zd * zd); + float pow = 0.4f; + + this->xd /= 2; + yd /= 2; + this->zd /= 2; + + this->xd -= xd / dd * pow; + yd += pow; + this->zd -= zd / dd * pow; + + if (yd > 0.4f) yd = 0.4f; +} + +int LivingEntity::getHurtSound() +{ + return eSoundType_DAMAGE_HURT; +} + +int LivingEntity::getDeathSound() +{ + return eSoundType_DAMAGE_HURT; +} + +/** +* Drop extra rare loot. Only occurs roughly 5% of the time, rareRootLevel +* is set to 1 (otherwise 0) 1% of the time. +* +* @param rareLootLevel +*/ +void LivingEntity::dropRareDeathLoot(int rareLootLevel) +{ + +} + +void LivingEntity::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel) +{ +} + +bool LivingEntity::onLadder() +{ + int xt = Mth::floor(x); + int yt = Mth::floor(bb->y0); + int zt = Mth::floor(z); + + // 4J-PB - TU9 - add climbable vines + int iTile = level->getTile(xt, yt, zt); + return (iTile== Tile::ladder_Id) || (iTile== Tile::vine_Id); +} + +bool LivingEntity::isShootable() +{ + return true; +} + +bool LivingEntity::isAlive() +{ + return !removed && getHealth() > 0; +} + +void LivingEntity::causeFallDamage(float distance) +{ + Entity::causeFallDamage(distance); + MobEffectInstance *jumpBoost = getEffect(MobEffect::jump); + float padding = jumpBoost != NULL ? jumpBoost->getAmplifier() + 1 : 0; + + int dmg = (int) ceil(distance - 3 - padding); + if (dmg > 0) + { + // 4J - new sounds here brought forward from 1.2.3 + if (dmg > 4) + { + playSound(eSoundType_DAMAGE_FALL_BIG, 1, 1); + } + else + { + playSound(eSoundType_DAMAGE_FALL_SMALL, 1, 1); + } + hurt(DamageSource::fall, dmg); + + int t = level->getTile( Mth::floor(x), Mth::floor(y - 0.2f - this->heightOffset), Mth::floor(z)); + if (t > 0) + { + const Tile::SoundType *soundType = Tile::tiles[t]->soundType; + MemSect(31); + playSound(soundType->getStepSound(), soundType->getVolume() * 0.5f, soundType->getPitch() * 0.75f); + MemSect(0); + } + } +} + +void LivingEntity::animateHurt() +{ + hurtTime = hurtDuration = 10; + hurtDir = 0; +} + +/** +* Fetches the mob's armor value, from 0 (no armor) to 20 (full armor) +* +* @return +*/ +int LivingEntity::getArmorValue() +{ + int val = 0; + ItemInstanceArray items = getEquipmentSlots(); + for (unsigned int i = 0; i < items.length; ++i) + { + shared_ptr item = items[i]; + if (item != NULL && dynamic_cast(item->getItem()) != NULL) + { + int baseProtection = ((ArmorItem *) item->getItem())->defense; + val += baseProtection; + } + } + return val; +} + +void LivingEntity::hurtArmor(float damage) +{ +} + +float LivingEntity::getDamageAfterArmorAbsorb(DamageSource *damageSource, float damage) +{ + if (!damageSource->isBypassArmor()) + { + int absorb = 25 - getArmorValue(); + float v = (damage) * absorb; + hurtArmor(damage); + damage = v / 25; + } + return damage; +} + +float LivingEntity::getDamageAfterMagicAbsorb(DamageSource *damageSource, float damage) +{ + // [EB]: Stupid hack :( + if ( this->instanceof(eTYPE_ZOMBIE) ) + { + damage = damage; + } + if (hasEffect(MobEffect::damageResistance) && damageSource != DamageSource::outOfWorld) + { + int absorbValue = (getEffect(MobEffect::damageResistance)->getAmplifier() + 1) * 5; + int absorb = 25 - absorbValue; + float v = (damage) * absorb; + damage = v / 25; + } + + if (damage <= 0) return 0; + + int enchantmentArmor = EnchantmentHelper::getDamageProtection(getEquipmentSlots(), damageSource); + if (enchantmentArmor > 20) + { + enchantmentArmor = 20; + } + if (enchantmentArmor > 0 && enchantmentArmor <= 20) + { + int absorb = 25 - enchantmentArmor; + float v = damage * absorb; + damage = v / 25; + } + + return damage; +} + +void LivingEntity::actuallyHurt(DamageSource *source, float dmg) +{ + if (isInvulnerable()) return; + dmg = getDamageAfterArmorAbsorb(source, dmg); + dmg = getDamageAfterMagicAbsorb(source, dmg); + + float originalDamage = dmg; + dmg = max(dmg - getAbsorptionAmount(), 0.0f); + setAbsorptionAmount(getAbsorptionAmount() - (originalDamage - dmg)); + if (dmg == 0) return; + + float oldHealth = getHealth(); + setHealth(oldHealth - dmg); + getCombatTracker()->recordDamage(source, oldHealth, dmg); + setAbsorptionAmount(getAbsorptionAmount() - dmg); +} + +CombatTracker *LivingEntity::getCombatTracker() +{ + return combatTracker; +} + +shared_ptr LivingEntity::getKillCredit() +{ + if (combatTracker->getKiller() != NULL) return combatTracker->getKiller(); + if (lastHurtByPlayer != NULL) return lastHurtByPlayer; + if (lastHurtByMob != NULL) return lastHurtByMob; + return nullptr; +} + +float LivingEntity::getMaxHealth() +{ + return (float) getAttribute(SharedMonsterAttributes::MAX_HEALTH)->getValue(); +} + +int LivingEntity::getArrowCount() +{ + return entityData->getByte(DATA_ARROW_COUNT_ID); +} + +void LivingEntity::setArrowCount(int count) +{ + entityData->set(DATA_ARROW_COUNT_ID, (byte) count); +} + +int LivingEntity::getCurrentSwingDuration() +{ + if (hasEffect(MobEffect::digSpeed)) + { + return SWING_DURATION - (1 + getEffect(MobEffect::digSpeed)->getAmplifier()) * 1; + } + if (hasEffect(MobEffect::digSlowdown)) + { + return SWING_DURATION + (1 + getEffect(MobEffect::digSlowdown)->getAmplifier()) * 2; + } + return SWING_DURATION; +} + +void LivingEntity::swing() +{ + if (!swinging || swingTime >= getCurrentSwingDuration() / 2 || swingTime < 0) + { + swingTime = -1; + swinging = true; + + if (dynamic_cast(level) != NULL) + { + ((ServerLevel *) level)->getTracker()->broadcast(shared_from_this(), shared_ptr( new AnimatePacket(shared_from_this(), AnimatePacket::SWING))); + } + } +} + +void LivingEntity::handleEntityEvent(byte id) +{ + if (id == EntityEvent::HURT) + { + walkAnimSpeed = 1.5f; + + invulnerableTime = invulnerableDuration; + hurtTime = hurtDuration = 10; + hurtDir = 0; + + MemSect(31); + // 4J-PB -added because villagers have no sounds + int iHurtSound=getHurtSound(); + if(iHurtSound!=-1) + { + playSound(iHurtSound, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f); + } + MemSect(0); + hurt(DamageSource::genericSource, 0); + } + else if (id == EntityEvent::DEATH) + { + MemSect(31); + // 4J-PB -added because villagers have no sounds + int iDeathSound=getDeathSound(); + if(iDeathSound!=-1) + { + playSound(iDeathSound, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f); + } + MemSect(0); + setHealth(0); + die(DamageSource::genericSource); + } + else + { + Entity::handleEntityEvent(id); + } +} + +void LivingEntity::outOfWorld() +{ + hurt(DamageSource::outOfWorld, 4); +} + +void LivingEntity::updateSwingTime() +{ + int currentSwingDuration = getCurrentSwingDuration(); + if (swinging) + { + swingTime++; + if (swingTime >= currentSwingDuration) + { + swingTime = 0; + swinging = false; + } + } + else + { + swingTime = 0; + } + + attackAnim = swingTime / (float) currentSwingDuration; +} + +AttributeInstance *LivingEntity::getAttribute(Attribute *attribute) +{ + return getAttributes()->getInstance(attribute); +} + +BaseAttributeMap *LivingEntity::getAttributes() +{ + if (attributes == NULL) + { + attributes = new ServersideAttributeMap(); + } + + return attributes; +} + +MobType LivingEntity::getMobType() +{ + return UNDEFINED; +} + +void LivingEntity::setSprinting(bool value) +{ + Entity::setSprinting(value); + + AttributeInstance *speed = getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED); + if (speed->getModifier(eModifierId_MOB_SPRINTING) != NULL) + { + speed->removeModifier(eModifierId_MOB_SPRINTING); + } + if (value) + { + speed->addModifier(new AttributeModifier(*SPEED_MODIFIER_SPRINTING)); + } +} + +float LivingEntity::getSoundVolume() +{ + return 1; +} + +float LivingEntity::getVoicePitch() +{ + if (isBaby()) + { + return (random->nextFloat() - random->nextFloat()) * 0.2f + 1.5f; + + } + return (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f; +} + +bool LivingEntity::isImmobile() +{ + return getHealth() <= 0; +} + +void LivingEntity::teleportTo(double x, double y, double z) +{ + moveTo(x, y, z, yRot, xRot); +} + +void LivingEntity::findStandUpPosition(shared_ptr vehicle) +{ + AABB *boundingBox; + double fallbackX = vehicle->x; + double fallbackY = vehicle->bb->y0 + vehicle->bbHeight; + double fallbackZ = vehicle->z; + + for (double xDiff = -1.5; xDiff < 2; xDiff += 1.5) + { + for (double zDiff = -1.5; zDiff < 2; zDiff += 1.5) + { + if (xDiff == 0 && zDiff == 0) + { + continue; + } + + int xToInt = (int) (x + xDiff); + int zToInt = (int) (z + zDiff); + boundingBox = bb->cloneMove(xDiff, 1, zDiff); + + if (level->getTileCubes(boundingBox, true)->empty()) + { + if (level->isTopSolidBlocking(xToInt, (int) y, zToInt)) + { + teleportTo(x + xDiff, y + 1, z + zDiff); + return; + } + else if (level->isTopSolidBlocking(xToInt, (int) y - 1, zToInt) || level->getMaterial(xToInt, (int) y - 1, zToInt) == Material::water) + { + fallbackX = x + xDiff; + fallbackY = y + 1; + fallbackZ = z + zDiff; + } + } + } + } + + teleportTo(fallbackX, fallbackY, fallbackZ); +} + +bool LivingEntity::shouldShowName() +{ + return false; +} + +Icon *LivingEntity::getItemInHandIcon(shared_ptr item, int layer) +{ + return item->getIcon(); +} + +void LivingEntity::jumpFromGround() +{ + yd = 0.42f; + if (hasEffect(MobEffect::jump)) + { + yd += (getEffect(MobEffect::jump)->getAmplifier() + 1) * .1f; + } + if (isSprinting()) + { + float rr = yRot * Mth::RAD_TO_GRAD; + + xd -= Mth::sin(rr) * 0.2f; + zd += Mth::cos(rr) * 0.2f; + } + this->hasImpulse = true; +} + +void LivingEntity::travel(float xa, float ya) +{ +#ifdef __PSVITA__ + // AP - dynamic_pointer_cast is a non-trivial call + Player *thisPlayer = NULL; + if( this->instanceof(eTYPE_PLAYER) ) + { + thisPlayer = (Player*) this; + } +#else + shared_ptr thisPlayer = dynamic_pointer_cast(shared_from_this()); +#endif + if (isInWater() && !(thisPlayer && thisPlayer->abilities.flying) ) + { + double yo = y; + moveRelative(xa, ya, useNewAi() ? 0.04f : 0.02f); + move(xd, yd, zd); + + xd *= 0.80f; + yd *= 0.80f; + zd *= 0.80f; + yd -= 0.02; + + if (horizontalCollision && isFree(xd, yd + 0.6f - y + yo, zd)) + { + yd = 0.3f; + } + } + else if (isInLava() && !(thisPlayer && thisPlayer->abilities.flying) ) + { + double yo = y; + moveRelative(xa, ya, 0.02f); + move(xd, yd, zd); + xd *= 0.50f; + yd *= 0.50f; + zd *= 0.50f; + yd -= 0.02; + + if (horizontalCollision && isFree(xd, yd + 0.6f - y + yo, zd)) + { + yd = 0.3f; + } + } + else + { + float friction = 0.91f; + if (onGround) + { + friction = 0.6f * 0.91f; + int t = level->getTile(Mth::floor(x), Mth::floor(bb->y0) - 1, Mth::floor(z)); + if (t > 0) + { + friction = Tile::tiles[t]->friction * 0.91f; + } + } + + float friction2 = (0.6f * 0.6f * 0.91f * 0.91f * 0.6f * 0.91f) / (friction * friction * friction); + + float speed; + if (onGround) + { + speed = getSpeed() * friction2; + } + else + { + speed = flyingSpeed; + } + + moveRelative(xa, ya, speed); + + friction = 0.91f; + if (onGround) + { + friction = 0.6f * 0.91f; + int t = level->getTile( Mth::floor(x), Mth::floor(bb->y0) - 1, Mth::floor(z)); + if (t > 0) + { + friction = Tile::tiles[t]->friction * 0.91f; + } + } + if (onLadder()) + { + float max = 0.15f; + if (xd < -max) xd = -max; + if (xd > max) xd = max; + if (zd < -max) zd = -max; + if (zd > max) zd = max; + fallDistance = 0; + if (yd < -0.15) yd = -0.15; + bool playerSneaking = isSneaking() && this->instanceof(eTYPE_PLAYER); + if (playerSneaking && yd < 0) yd = 0; + } + + move(xd, yd, zd); + + if (horizontalCollision && onLadder()) + { + yd = 0.2; + } + + if (!level->isClientSide || (level->hasChunkAt((int) x, 0, (int) z) && level->getChunkAt((int) x, (int) z)->loaded)) + { + yd -= 0.08; + } + else if (y > 0) + { + yd = -0.1; + } + else + { + yd = 0; + } + + yd *= 0.98f; + xd *= friction; + zd *= friction; + } + + walkAnimSpeedO = walkAnimSpeed; + double xxd = x - xo; + double zzd = z - zo; + float wst = Mth::sqrt(xxd * xxd + zzd * zzd) * 4; + if (wst > 1) wst = 1; + walkAnimSpeed += (wst - walkAnimSpeed) * 0.4f; + walkAnimPos += walkAnimSpeed; +} + +// 4J - added for more accurate lighting of mobs. Takes a weighted average of all tiles touched by the bounding volume of the entity - the method in the Entity class (which used to be used for +// mobs too) simply gets a single tile's lighting value causing sudden changes of lighting values when entities go in and out of lit areas, for example when bobbing in the water. +int LivingEntity::getLightColor(float a) +{ + float accum[2] = {0,0}; + float totVol = ( bb->x1 - bb->x0 ) * ( bb->y1 - bb->y0 ) * ( bb->z1 - bb->z0 ); + int xmin = Mth::floor(bb->x0); + int xmax = Mth::floor(bb->x1); + int ymin = Mth::floor(bb->y0); + int ymax = Mth::floor(bb->y1); + int zmin = Mth::floor(bb->z0); + int zmax = Mth::floor(bb->z1); + for( int xt = xmin; xt <= xmax; xt++ ) + for( int yt = ymin; yt <= ymax; yt++ ) + for( int zt = zmin; zt <= zmax; zt++ ) + { + float tilexmin = (float)xt; + float tilexmax = (float)(xt+1); + float tileymin = (float)yt; + float tileymax = (float)(yt+1); + float tilezmin = (float)zt; + float tilezmax = (float)(zt+1); + if( tilexmin < bb->x0 ) tilexmin = bb->x0; + if( tilexmax > bb->x1 ) tilexmax = bb->x1; + if( tileymin < bb->y0 ) tileymin = bb->y0; + if( tileymax > bb->y1 ) tileymax = bb->y1; + if( tilezmin < bb->z0 ) tilezmin = bb->z0; + if( tilezmax > bb->z1 ) tilezmax = bb->z1; + float tileVol = ( tilexmax - tilexmin ) * ( tileymax - tileymin ) * ( tilezmax - tilezmin ); + float frac = tileVol / totVol; + int lc = level->getLightColor(xt, yt, zt, 0); + accum[0] += frac * (float)( lc & 0xffff ); + accum[1] += frac * (float)( lc >> 16 ); + } + + if( accum[0] > 240.0f ) accum[0] = 240.0f; + if( accum[1] > 240.0f ) accum[1] = 240.0f; + + return ( ( (int)accum[1])<<16) | ((int)accum[0]); +} + +bool LivingEntity::useNewAi() +{ + return false; +} + +float LivingEntity::getSpeed() +{ + if (useNewAi()) + { + return speed; + } + else + { + return 0.1f; + } +} + +void LivingEntity::setSpeed(float speed) +{ + this->speed = speed; +} + +bool LivingEntity::doHurtTarget(shared_ptr target) +{ + setLastHurtMob(target); + return false; +} + +bool LivingEntity::isSleeping() +{ + return false; +} + +void LivingEntity::tick() +{ + Entity::tick(); + + if (!level->isClientSide) + { + int arrowCount = getArrowCount(); + if (arrowCount > 0) + { + if (removeArrowTime <= 0) + { + removeArrowTime = SharedConstants::TICKS_PER_SECOND * (30 - arrowCount); + } + removeArrowTime--; + if (removeArrowTime <= 0) + { + setArrowCount(arrowCount - 1); + } + } + + for (int i = 0; i < 5; i++) + { + shared_ptr previous = lastEquipment[i]; + shared_ptr current = getCarried(i); + + if (!ItemInstance::matches(current, previous)) + { + ((ServerLevel *) level)->getTracker()->broadcast(shared_from_this(), shared_ptr( new SetEquippedItemPacket(entityId, i, current))); + if (previous != NULL) attributes->removeItemModifiers(previous); + if (current != NULL) attributes->addItemModifiers(current); + lastEquipment[i] = current == NULL ? nullptr : current->copy(); + } + } + } + + aiStep(); + + double xd = x - xo; + double zd = z - zo; + + float sideDist = xd * xd + zd * zd; + + float yBodyRotT = yBodyRot; + + float walkSpeed = 0; + oRun = run; + float tRun = 0; + if (sideDist > 0.05f * 0.05f) + { + tRun = 1; + walkSpeed = sqrt(sideDist) * 3; + yBodyRotT = ((float) atan2(zd, xd) * 180 / (float) PI - 90); + } + if (attackAnim > 0) + { + yBodyRotT = yRot; + } + if (!onGround) + { + tRun = 0; + } + run = run + (tRun - run) * 0.3f; + + walkSpeed = tickHeadTurn(yBodyRotT, walkSpeed); + + while (yRot - yRotO < -180) + yRotO -= 360; + while (yRot - yRotO >= 180) + yRotO += 360; + + while (yBodyRot - yBodyRotO < -180) + yBodyRotO -= 360; + while (yBodyRot - yBodyRotO >= 180) + yBodyRotO += 360; + + while (xRot - xRotO < -180) + xRotO -= 360; + while (xRot - xRotO >= 180) + xRotO += 360; + + while (yHeadRot - yHeadRotO < -180) + yHeadRotO -= 360; + while (yHeadRot - yHeadRotO >= 180) + yHeadRotO += 360; + + animStep += walkSpeed; +} + +float LivingEntity::tickHeadTurn(float yBodyRotT, float walkSpeed) +{ + float yBodyRotD = Mth::wrapDegrees(yBodyRotT - yBodyRot); + yBodyRot += yBodyRotD * 0.3f; + + float headDiff = Mth::wrapDegrees(yRot - yBodyRot); + bool behind = headDiff < -90 || headDiff >= 90; + if (headDiff < -75) headDiff = -75; + if (headDiff >= 75) headDiff = +75; + yBodyRot = yRot - headDiff; + if (headDiff * headDiff > 50 * 50) + { + yBodyRot += headDiff * 0.2f; + } + + if (behind) + { + walkSpeed *= -1; + } + + return walkSpeed; +} + +void LivingEntity::aiStep() +{ + if (noJumpDelay > 0) noJumpDelay--; + if (lSteps > 0) + { + double xt = x + (lx - x) / lSteps; + double yt = y + (ly - y) / lSteps; + double zt = z + (lz - z) / lSteps; + + double yrd = Mth::wrapDegrees(lyr - yRot); + double xrd = Mth::wrapDegrees(lxr - xRot); + + yRot += (float) ( (yrd) / lSteps ); + xRot += (float) ( (xrd) / lSteps ); + + lSteps--; + setPos(xt, yt, zt); + setRot(yRot, xRot); + + // 4J - this collision is carried out to try and stop the lerping push the mob through the floor, + // in which case gravity can then carry on moving the mob because the collision just won't work anymore. + // BB for collision used to be calculated as: bb->shrink(1 / 32.0, 0, 1 / 32.0) + // now using a reduced BB to try and get rid of some issues where mobs pop up the sides of walls, undersides of + // trees etc. + AABB *shrinkbb = bb->shrink(0.1, 0, 0.1); + shrinkbb->y1 = shrinkbb->y0 + 0.1; + AABBList *collisions = level->getCubes(shared_from_this(), shrinkbb); + if (collisions->size() > 0) + { + double yTop = 0; + AUTO_VAR(itEnd, collisions->end()); + for (AUTO_VAR(it, collisions->begin()); it != itEnd; it++) + { + AABB *ab = *it; //collisions->at(i); + if (ab->y1 > yTop) yTop = ab->y1; + } + + yt += yTop - bb->y0; + setPos(xt, yt, zt); + } + } + else if (!isEffectiveAi()) + { + // slow down predicted speed, to prevent mobs from sliding through + // walls etc + xd *= .98; + yd *= .98; + zd *= .98; + } + + if (abs(xd) < MIN_MOVEMENT_DISTANCE) xd = 0; + if (abs(yd) < MIN_MOVEMENT_DISTANCE) yd = 0; + if (abs(zd) < MIN_MOVEMENT_DISTANCE) zd = 0; + + if (isImmobile()) + { + jumping = false; + xxa = 0; + yya = 0; + yRotA = 0; + } + else + { + MemSect(25); + if (isEffectiveAi()) + { + if (useNewAi()) + { + newServerAiStep(); + } + else + { + serverAiStep(); + yHeadRot = yRot; + } + } + MemSect(0); + } + + if (jumping) + { + if (isInWater() || isInLava() ) + { + yd += 0.04f; + } + else if (onGround) + { + if (noJumpDelay == 0) + { + jumpFromGround(); + noJumpDelay = 10; + } + } + } + else + { + noJumpDelay = 0; + } + + + xxa *= 0.98f; + yya *= 0.98f; + yRotA *= 0.9f; + + travel(xxa, yya); + + if(!level->isClientSide) + { + pushEntities(); + } +} + +void LivingEntity::newServerAiStep() +{ +} + +void LivingEntity::pushEntities() +{ + + vector > *entities = level->getEntities(shared_from_this(), this->bb->grow(0.2f, 0, 0.2f)); + if (entities != NULL && !entities->empty()) + { + AUTO_VAR(itEnd, entities->end()); + for (AUTO_VAR(it, entities->begin()); it != itEnd; it++) + { + shared_ptr e = *it; //entities->at(i); + if (e->isPushable()) e->push(shared_from_this()); + } + } +} + +void LivingEntity::doPush(shared_ptr e) +{ + e->push(shared_from_this()); +} + +void LivingEntity::rideTick() +{ + Entity::rideTick(); + oRun = run; + run = 0; + fallDistance = 0; +} + +void LivingEntity::lerpTo(double x, double y, double z, float yRot, float xRot, int steps) +{ + heightOffset = 0; + lx = x; + ly = y; + lz = z; + lyr = yRot; + lxr = xRot; + + lSteps = steps; +} + +void LivingEntity::serverAiMobStep() +{ +} + +void LivingEntity::serverAiStep() +{ + noActionTime++; +} + +void LivingEntity::setJumping(bool jump) +{ + jumping = jump; +} + +void LivingEntity::take(shared_ptr e, int orgCount) +{ + if (!e->removed && !level->isClientSide) + { + EntityTracker *entityTracker = ((ServerLevel *) level)->getTracker(); + if ( e->instanceof(eTYPE_ITEMENTITY) ) + { + entityTracker->broadcast(e, shared_ptr( new TakeItemEntityPacket(e->entityId, entityId))); + } + else if ( e->instanceof(eTYPE_ARROW) ) + { + entityTracker->broadcast(e, shared_ptr( new TakeItemEntityPacket(e->entityId, entityId))); + } + else if ( e->instanceof(eTYPE_EXPERIENCEORB) ) + { + entityTracker->broadcast(e, shared_ptr( new TakeItemEntityPacket(e->entityId, entityId))); + } + } +} + +bool LivingEntity::canSee(shared_ptr target) +{ + HitResult *hres = level->clip(Vec3::newTemp(x, y + getHeadHeight(), z), Vec3::newTemp(target->x, target->y + target->getHeadHeight(), target->z)); + bool retVal = (hres == NULL); + delete hres; + return retVal; +} + +Vec3 *LivingEntity::getLookAngle() +{ + return getViewVector(1); +} + +Vec3 *LivingEntity::getViewVector(float a) +{ + if (a == 1) + { + float yCos = Mth::cos(-yRot * Mth::RAD_TO_GRAD - PI); + float ySin = Mth::sin(-yRot * Mth::RAD_TO_GRAD - PI); + float xCos = -Mth::cos(-xRot * Mth::RAD_TO_GRAD); + float xSin = Mth::sin(-xRot * Mth::RAD_TO_GRAD); + + return Vec3::newTemp(ySin * xCos, xSin, yCos * xCos); + } + float xRot = xRotO + (this->xRot - xRotO) * a; + float yRot = yRotO + (this->yRot - yRotO) * a; + + float yCos = Mth::cos(-yRot * Mth::RAD_TO_GRAD - PI); + float ySin = Mth::sin(-yRot * Mth::RAD_TO_GRAD - PI); + float xCos = -Mth::cos(-xRot * Mth::RAD_TO_GRAD); + float xSin = Mth::sin(-xRot * Mth::RAD_TO_GRAD); + + return Vec3::newTemp(ySin * xCos, xSin, yCos * xCos); +} + +float LivingEntity::getAttackAnim(float a) +{ + float diff = attackAnim - oAttackAnim; + if (diff < 0) diff += 1; + return oAttackAnim + diff * a; +} + +Vec3 *LivingEntity::getPos(float a) +{ + if (a == 1) + { + return Vec3::newTemp(x, y, z); + } + double x = xo + (this->x - xo) * a; + double y = yo + (this->y - yo) * a; + double z = zo + (this->z - zo) * a; + + return Vec3::newTemp(x, y, z); +} + +HitResult *LivingEntity::pick(double range, float a) +{ + Vec3 *from = getPos(a); + Vec3 *b = getViewVector(a); + Vec3 *to = from->add(b->x * range, b->y * range, b->z * range); + return level->clip(from, to); +} + +bool LivingEntity::isEffectiveAi() +{ + return !level->isClientSide; +} + +bool LivingEntity::isPickable() +{ + return !removed; +} + +bool LivingEntity::isPushable() +{ + return !removed; +} + +float LivingEntity::getHeadHeight() +{ + return bbHeight * 0.85f; +} + +void LivingEntity::markHurt() +{ + hurtMarked = random->nextDouble() >= getAttribute(SharedMonsterAttributes::KNOCKBACK_RESISTANCE)->getValue(); +} + +float LivingEntity::getYHeadRot() +{ + return yHeadRot; +} + +void LivingEntity::setYHeadRot(float yHeadRot) +{ + this->yHeadRot = yHeadRot; +} + +float LivingEntity::getAbsorptionAmount() +{ + return absorptionAmount; +} + +void LivingEntity::setAbsorptionAmount(float absorptionAmount) +{ + if (absorptionAmount < 0) absorptionAmount = 0; + this->absorptionAmount = absorptionAmount; +} + +Team *LivingEntity::getTeam() +{ + return NULL; +} + +bool LivingEntity::isAlliedTo(shared_ptr other) +{ + return isAlliedTo(other->getTeam()); +} + +bool LivingEntity::isAlliedTo(Team *other) +{ + if (getTeam() != NULL) + { + return getTeam()->isAlliedTo(other); + } + return false; +} \ No newline at end of file -- cgit v1.2.3