From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- Minecraft.World/LeverTile.cpp | 309 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 309 insertions(+) create mode 100644 Minecraft.World/LeverTile.cpp (limited to 'Minecraft.World/LeverTile.cpp') diff --git a/Minecraft.World/LeverTile.cpp b/Minecraft.World/LeverTile.cpp new file mode 100644 index 00000000..a8231251 --- /dev/null +++ b/Minecraft.World/LeverTile.cpp @@ -0,0 +1,309 @@ +#include "stdafx.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.h" +#include "LeverTile.h" +#include "SoundTypes.h" + +LeverTile::LeverTile(int id) : Tile(id, Material::decoration,isSolidRender()) +{ +} + +AABB *LeverTile::getAABB(Level *level, int x, int y, int z) +{ + return NULL; +} + +bool LeverTile::blocksLight() +{ + return false; +} + +bool LeverTile::isSolidRender(bool isServerLevel) +{ + return false; +} + +bool LeverTile::isCubeShaped() +{ + return false; +} + +int LeverTile::getRenderShape() +{ + return Tile::SHAPE_LEVER; +} + +bool LeverTile::mayPlace(Level *level, int x, int y, int z, int face) +{ + if (face == 0 && level->isSolidBlockingTile(x, y + 1, z)) return true; + if (face == 1 && level->isTopSolidBlocking(x, y - 1, z)) return true; + if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) return true; + if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) return true; + if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) return true; + if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) return true; + return false; +} + +bool LeverTile::mayPlace(Level *level, int x, int y, int z) +{ + if (level->isSolidBlockingTile(x - 1, y, z)) + { + return true; + } else if (level->isSolidBlockingTile(x + 1, y, z)) + { + return true; + } else if (level->isSolidBlockingTile(x, y, z - 1)) + { + return true; + } else if (level->isSolidBlockingTile(x, y, z + 1)) + { + return true; + } else if (level->isTopSolidBlocking(x, y - 1, z)) + { + return true; + } + else if (level->isSolidBlockingTile(x, y + 1, z)) + { + return true; + } + return false; +} + +int LeverTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue) +{ + int dir = itemValue; + + int oldFlip = dir & 8; + dir &= 7; + + dir = -1; + + if (face == Facing::DOWN && level->isSolidBlockingTile(x, y + 1, z)) dir = 0; + if (face == Facing::UP && level->isTopSolidBlocking(x, y - 1, z)) dir = 5; + if (face == Facing::NORTH && level->isSolidBlockingTile(x, y, z + 1)) dir = 4; + if (face == Facing::SOUTH && level->isSolidBlockingTile(x, y, z - 1)) dir = 3; + if (face == Facing::WEST && level->isSolidBlockingTile(x + 1, y, z)) dir = 2; + if (face == Facing::EAST && level->isSolidBlockingTile(x - 1, y, z)) dir = 1; + + return dir + oldFlip; +} + +int LeverTile::getLeverFacing(int facing) +{ + switch (facing) + { + case Facing::DOWN: + return 0; + case Facing::UP: + return 5; + case Facing::NORTH: + return 4; + case Facing::SOUTH: + return 3; + case Facing::WEST: + return 2; + case Facing::EAST: + return 1; + } + return -1; +} + +void LeverTile::neighborChanged(Level *level, int x, int y, int z, int type) +{ + if (checkCanSurvive(level, x, y, z)) + { + int dir = level->getData(x, y, z) & 7; + bool replace = false; + + if (!level->isSolidBlockingTile(x - 1, y, z) && dir == 1) replace = true; + if (!level->isSolidBlockingTile(x + 1, y, z) && dir == 2) replace = true; + if (!level->isSolidBlockingTile(x, y, z - 1) && dir == 3) replace = true; + if (!level->isSolidBlockingTile(x, y, z + 1) && dir == 4) replace = true; + if (!level->isTopSolidBlocking(x, y - 1, z) && dir == 5) replace = true; + if (!level->isTopSolidBlocking(x, y - 1, z) && dir == 6) replace = true; + if (!level->isSolidBlockingTile(x, y + 1, z) && dir == 0) replace = true; + if (!level->isSolidBlockingTile(x, y + 1, z) && dir == 7) replace = true; + + if (replace) + { + this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); + level->setTile(x, y, z, 0); + } + } + +} + +bool LeverTile::checkCanSurvive(Level *level, int x, int y, int z) +{ + if (!mayPlace(level, x, y, z)) + { + this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); + level->setTile(x, y, z, 0); + return false; + } + return true; +} + +void LeverTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr forceEntity) // 4J added forceData, forceEntity param +{ + int dir = level->getData(x, y, z) & 7; + float r = 3 / 16.0f; + if (dir == 1) + { + setShape(0, 0.2f, 0.5f - r, r * 2, 0.8f, 0.5f + r); + } + else if (dir == 2) + { + setShape(1 - r * 2, 0.2f, 0.5f - r, 1, 0.8f, 0.5f + r); + } + else if (dir == 3) + { + setShape(0.5f - r, 0.2f, 0, 0.5f + r, 0.8f, r * 2); + } + else if (dir == 4) + { + setShape(0.5f - r, 0.2f, 1 - r * 2, 0.5f + r, 0.8f, 1); + } + else if (dir == 5 || dir == 6) + { + r = 4 / 16.0f; + setShape(0.5f - r, 0.0f, 0.5f - r, 0.5f + r, 0.6f, 0.5f + r); + } + else if (dir == 0 || dir == 7) + { + r = 4 / 16.0f; + setShape(0.5f - r, 0.4f, 0.5f - r, 0.5f + r, 1.0f, 0.5f + r); + } +} + +void LeverTile::attack(Level *level, int x, int y, int z, shared_ptr player) +{ + use(level, x, y, z, player, 0, 0, 0, 0); +} + +// 4J-PB - Adding a TestUse for tooltip display +bool LeverTile::TestUse() +{ + return true; +} + +bool LeverTile::use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param +{ + if( soundOnly ) + { + // 4J - added - just do enough to play the sound + int data = level->getData(x, y, z); + int dir = data & 7; + int open = 8 - (data & 8); + level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, open > 0 ? 0.6f : 0.5f); + return false; + } + if (level->isClientSide) + { + // 4J - added stuff to play sound in this case too + int data = level->getData(x, y, z); + int dir = data & 7; + int open = 8 - (data & 8); + level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, open > 0 ? 0.6f : 0.5f); + + return true; + } + int data = level->getData(x, y, z); + int dir = data & 7; + int open = 8 - (data & 8); + + level->setData(x, y, z, dir + open); + level->setTilesDirty(x, y, z, x, y, z); + + level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, open > 0 ? 0.6f : 0.5f); + + level->updateNeighborsAt(x, y, z, id); + if (dir == 1) + { + level->updateNeighborsAt(x - 1, y, z, id); + } + else if (dir == 2) + { + level->updateNeighborsAt(x + 1, y, z, id); + } + else if (dir == 3) + { + level->updateNeighborsAt(x, y, z - 1, id); + } + else if (dir == 4) + { + level->updateNeighborsAt(x, y, z + 1, id); + } + else if (dir == 5 || dir == 6) + { + level->updateNeighborsAt(x, y - 1, z, id); + } + else if (dir == 0 || dir == 7) + { + level->updateNeighborsAt(x, y + 1, z, id); + } + + return true; +} + +void LeverTile::onRemove(Level *level, int x, int y, int z, int id, int data) +{ + if ((data & 8) > 0) + { + level->updateNeighborsAt(x, y, z, this->id); + int dir = data & 7; + if (dir == 1) + { + level->updateNeighborsAt(x - 1, y, z, this->id); + } + else if (dir == 2) + { + level->updateNeighborsAt(x + 1, y, z, this->id); + } + else if (dir == 3) + { + level->updateNeighborsAt(x, y, z - 1, this->id); + } + else if (dir == 4) + { + level->updateNeighborsAt(x, y, z + 1, this->id); + } + else if (dir == 5 || dir == 6) + { + level->updateNeighborsAt(x, y - 1, z, this->id); + } + else if (dir == 0 || dir == 7) + { + level->updateNeighborsAt(x, y + 1, z, this->id); + } + } + Tile::onRemove(level, x, y, z, id, data); +} + +bool LeverTile::getSignal(LevelSource *level, int x, int y, int z, int dir) +{ + return (level->getData(x, y, z) & 8) > 0; +} + +bool LeverTile::getDirectSignal(Level *level, int x, int y, int z, int dir) +{ + int data = level->getData(x, y, z); + if ((data & 8) == 0) return false; + int myDir = data & 7; + + if (myDir == 0 && dir == 0) return true; + if (myDir == 7 && dir == 0) return true; + if (myDir == 6 && dir == 1) return true; + if (myDir == 5 && dir == 1) return true; + if (myDir == 4 && dir == 2) return true; + if (myDir == 3 && dir == 3) return true; + if (myDir == 2 && dir == 4) return true; + if (myDir == 1 && dir == 5) return true; + + return false; +} + +bool LeverTile::isSignalSource() +{ + return true; +} -- cgit v1.2.3