From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/Layer.h | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'Minecraft.World/Layer.h') diff --git a/Minecraft.World/Layer.h b/Minecraft.World/Layer.h index a444a629..6f31e94a 100644 --- a/Minecraft.World/Layer.h +++ b/Minecraft.World/Layer.h @@ -11,22 +11,22 @@ class LevelType; class Layer { private: - __int64 seed; + int64_t seed; protected: shared_ptrparent; private: - __int64 rval; - __int64 seedMixup; + int64_t rval; + int64_t seedMixup; public: - static LayerArray getDefaultLayers(__int64 seed, LevelType *levelType); + static LayerArray getDefaultLayers(int64_t seed, LevelType *levelType); - Layer(__int64 seedMixup); + Layer(int64_t seedMixup); - virtual void init(__int64 seed); - virtual void initRandom(__int64 x, __int64 y); + virtual void init(int64_t seed); + virtual void initRandom(int64_t x, int64_t y); protected: int nextRandom(int max); -- cgit v1.2.3