From 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a Mon Sep 17 00:00:00 2001 From: Loki Rautio Date: Sat, 7 Mar 2026 21:12:22 -0600 Subject: Revert "Project modernization (#630)" This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817. --- Minecraft.World/LargeCaveFeature.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Minecraft.World/LargeCaveFeature.cpp') diff --git a/Minecraft.World/LargeCaveFeature.cpp b/Minecraft.World/LargeCaveFeature.cpp index c70f1156..5ca539d5 100644 --- a/Minecraft.World/LargeCaveFeature.cpp +++ b/Minecraft.World/LargeCaveFeature.cpp @@ -144,11 +144,11 @@ void LargeCaveFeature::addTunnel(int64_t seed, int xOffs, int zOffs, byteArray b { if (yy < 10) { - blocks[p] = static_cast(Tile::lava_Id); + blocks[p] = (byte) Tile::lava_Id; } else { - blocks[p] = static_cast(0); + blocks[p] = (byte) 0; if (hasGrass && blocks[p - 1] == Tile::dirt_Id) blocks[p - 1] = (byte) level->getBiome(xx + xOffs * 16, zz + zOffs * 16)->topMaterial; } } -- cgit v1.2.3