From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.World/HorseInventoryMenu.cpp | 132 +++++++++++++++++++++++++++++++++ 1 file changed, 132 insertions(+) create mode 100644 Minecraft.World/HorseInventoryMenu.cpp (limited to 'Minecraft.World/HorseInventoryMenu.cpp') diff --git a/Minecraft.World/HorseInventoryMenu.cpp b/Minecraft.World/HorseInventoryMenu.cpp new file mode 100644 index 00000000..7dba791f --- /dev/null +++ b/Minecraft.World/HorseInventoryMenu.cpp @@ -0,0 +1,132 @@ +#include "stdafx.h" +#include "net.minecraft.world.item.h" +#include "net.minecraft.world.entity.animal.h" +#include "HorseInventoryMenu.h" + +HorseSaddleSlot::HorseSaddleSlot( shared_ptr horseInventory ) : Slot(horseInventory, EntityHorse::INV_SLOT_SADDLE, 8, 18) +{ +} + +bool HorseSaddleSlot::mayPlace(shared_ptr item) +{ + return Slot::mayPlace(item) && item->id == Item::saddle_Id && !hasItem(); +} + + +HorseArmorSlot::HorseArmorSlot( HorseInventoryMenu *parent, shared_ptr horseInventory ) : Slot(horseInventory, EntityHorse::INV_SLOT_ARMOR, 8, 18 * 2) +{ + m_parent = parent; +} + +bool HorseArmorSlot::mayPlace(shared_ptr item) +{ + return Slot::mayPlace(item) && m_parent->horse->canWearArmor() && EntityHorse::isHorseArmor(item->id); +} + +bool HorseArmorSlot::isActive() +{ + return m_parent->horse->canWearArmor(); +} + + +HorseInventoryMenu::HorseInventoryMenu(shared_ptr playerInventory, shared_ptr horseInventory, shared_ptr horse) +{ + horseContainer = horseInventory; + this->horse = horse; + int containerRows = 3; + horseInventory->startOpen(); + + int yo = (containerRows - 4) * 18; + + // equipment slots + addSlot(new HorseSaddleSlot(horseInventory) ); + addSlot(new HorseArmorSlot(this, horseInventory) ); + + if (horse->isChestedHorse()) + { + for (int y = 0; y < containerRows; y++) + { + for (int x = 0; x < 5; x++) + { + addSlot(new Slot(horseInventory, EntityHorse::INV_BASE_COUNT + x + y * 5, 80 + x * 18, 18 + y * 18)); + } + } + } + + for (int y = 0; y < 3; y++) + { + for (int x = 0; x < 9; x++) + { + addSlot(new Slot(playerInventory, x + y * 9 + 9, 8 + x * 18, 102 + y * 18 + yo)); + } + } + for (int x = 0; x < 9; x++) + { + addSlot(new Slot(playerInventory, x, 8 + x * 18, 160 + yo)); + } +} + +bool HorseInventoryMenu::stillValid(shared_ptr player) +{ + return horseContainer->stillValid(player) && horse->isAlive() && horse->distanceTo(player) < 8; +} + +shared_ptr HorseInventoryMenu::quickMoveStack(shared_ptr player, int slotIndex) +{ + shared_ptr clicked = nullptr; + Slot *slot = slots.at(slotIndex); + if (slot != NULL && slot->hasItem()) + { + shared_ptr stack = slot->getItem(); + clicked = stack->copy(); + + if (slotIndex < horseContainer->getContainerSize()) + { + if (!moveItemStackTo(stack, horseContainer->getContainerSize(), slots.size(), true)) + { + return nullptr; + } + } + else + { + if (getSlot(EntityHorse::INV_SLOT_ARMOR)->mayPlace(stack) && !getSlot(EntityHorse::INV_SLOT_ARMOR)->hasItem()) + { + if (!moveItemStackTo(stack, EntityHorse::INV_SLOT_ARMOR, EntityHorse::INV_SLOT_ARMOR + 1, false)) + { + return nullptr; + } + } + else if (getSlot(EntityHorse::INV_SLOT_SADDLE)->mayPlace(stack)) + { + if (!moveItemStackTo(stack, EntityHorse::INV_SLOT_SADDLE, EntityHorse::INV_SLOT_SADDLE + 1, false)) + { + return nullptr; + } + } + else if (horseContainer->getContainerSize() <= EntityHorse::INV_BASE_COUNT || !moveItemStackTo(stack, EntityHorse::INV_BASE_COUNT, horseContainer->getContainerSize(), false)) + { + return nullptr; + } + } + if (stack->count == 0) + { + slot->set(nullptr); + } + else + { + slot->setChanged(); + } + } + return clicked; +} + +void HorseInventoryMenu::removed(shared_ptr player) +{ + AbstractContainerMenu::removed(player); + horseContainer->stopOpen(); +} + +shared_ptr HorseInventoryMenu::getContainer() +{ + return horseContainer; +} \ No newline at end of file -- cgit v1.2.3