From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/HellRandomLevelSource.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Minecraft.World/HellRandomLevelSource.h') diff --git a/Minecraft.World/HellRandomLevelSource.h b/Minecraft.World/HellRandomLevelSource.h index 0587e86a..634d1828 100644 --- a/Minecraft.World/HellRandomLevelSource.h +++ b/Minecraft.World/HellRandomLevelSource.h @@ -37,7 +37,7 @@ private: Level *level; public: - HellRandomLevelSource(Level *level, __int64 seed); + HellRandomLevelSource(Level *level, int64_t seed); ~HellRandomLevelSource(); NetherBridgeFeature *netherBridgeFeature; @@ -68,5 +68,5 @@ public: wstring gatherStats(); virtual vector *getMobsAt(MobCategory *mobCategory, int x, int y, int z); - virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z); + virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z); }; -- cgit v1.2.3