From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- Minecraft.World/HellRandomLevelSource.h | 72 +++++++++++++++++++++++++++++++++ 1 file changed, 72 insertions(+) create mode 100644 Minecraft.World/HellRandomLevelSource.h (limited to 'Minecraft.World/HellRandomLevelSource.h') diff --git a/Minecraft.World/HellRandomLevelSource.h b/Minecraft.World/HellRandomLevelSource.h new file mode 100644 index 00000000..0587e86a --- /dev/null +++ b/Minecraft.World/HellRandomLevelSource.h @@ -0,0 +1,72 @@ +#pragma once +#include "ChunkSource.h" +#include "PerlinNoise.h" +#include "LargeFeature.h" +#include "LargeHellCaveFeature.h" +#include "LevelChunk.h" +#include "HellFireFeature.h" +#include "LightGemFeature.h" +#include "HellPortalFeature.h" +#include "FlowerFeature.h" +#include "HellSpringFeature.h" +#include "NetherBridgeFeature.h" + +class ProgressListener; + +class HellRandomLevelSource : public ChunkSource +{ +public: + static const int CHUNK_HEIGHT = 8; + static const int CHUNK_WIDTH = 4; + +private: + Random *random; + Random *pprandom; // 4J added + + PerlinNoise *lperlinNoise1; + PerlinNoise *lperlinNoise2; + PerlinNoise *perlinNoise1; + PerlinNoise *perlinNoise2; + PerlinNoise *perlinNoise3; + +public: + PerlinNoise *scaleNoise; + PerlinNoise *depthNoise; + +private: + Level *level; + +public: + HellRandomLevelSource(Level *level, __int64 seed); + ~HellRandomLevelSource(); + + NetherBridgeFeature *netherBridgeFeature; + +private: + void prepareHeights(int xOffs, int zOffs, byteArray blocks); + +public: + void buildSurfaces(int xOffs, int zOffs, byteArray blocks); + +private: + LargeFeature *caveFeature; + +public: + LevelChunk *create(int x, int z); + LevelChunk *getChunk(int xOffs, int zOffs); + virtual void lightChunk(LevelChunk *lc); // 4J added + +private: + doubleArray getHeights(doubleArray buffer, int x, int y, int z, int xSize, int ySize, int zSize); + +public: + bool hasChunk(int x, int y); + void postProcess(ChunkSource *parent, int xt, int zt); + bool save(bool force, ProgressListener *progressListener); + bool tick(); + bool shouldSave(); + wstring gatherStats(); + + virtual vector *getMobsAt(MobCategory *mobCategory, int x, int y, int z); + virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z); +}; -- cgit v1.2.3