From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/HellDimension.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.World/HellDimension.h') diff --git a/Minecraft.World/HellDimension.h b/Minecraft.World/HellDimension.h index b37f2b53..fa95d9b2 100644 --- a/Minecraft.World/HellDimension.h +++ b/Minecraft.World/HellDimension.h @@ -14,7 +14,7 @@ public: virtual ChunkSource *createRandomLevelSource() const; virtual bool isNaturalDimension(); virtual bool isValidSpawn(int x, int y) const; - virtual float getTimeOfDay(__int64 time, float a) const; + virtual float getTimeOfDay(int64_t time, float a) const; virtual bool mayRespawn() const; virtual bool isFoggyAt(int x, int z); -- cgit v1.2.3