From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/HellDimension.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Minecraft.World/HellDimension.cpp') diff --git a/Minecraft.World/HellDimension.cpp b/Minecraft.World/HellDimension.cpp index 85e2a25a..63cb0df7 100644 --- a/Minecraft.World/HellDimension.cpp +++ b/Minecraft.World/HellDimension.cpp @@ -48,7 +48,7 @@ ChunkSource *HellDimension::createRandomLevelSource() const } else #endif - if (levelType == LevelType::lvl_flat) + if (levelType == LevelType::lvl_flat) { return new HellFlatLevelSource(level, level->getSeed()); } @@ -68,7 +68,7 @@ bool HellDimension::isValidSpawn(int x, int z) const return false; } -float HellDimension::getTimeOfDay(__int64 time, float a) const +float HellDimension::getTimeOfDay(int64_t time, float a) const { return 0.5f; } -- cgit v1.2.3