From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/GZIPInputStream.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.World/GZIPInputStream.h') diff --git a/Minecraft.World/GZIPInputStream.h b/Minecraft.World/GZIPInputStream.h index f852518b..b9242576 100644 --- a/Minecraft.World/GZIPInputStream.h +++ b/Minecraft.World/GZIPInputStream.h @@ -13,5 +13,5 @@ public: virtual int read(byteArray b) { return stream->read( b ); }; virtual int read(byteArray b, unsigned int offset, unsigned int length) { return stream->read(b, offset, length); }; virtual void close() { return stream->close(); }; - virtual __int64 skip(__int64 n) { return 0; }; + virtual int64_t skip(int64_t n) { return 0; }; }; \ No newline at end of file -- cgit v1.2.3