From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/EmptyLevelChunk.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.World/EmptyLevelChunk.h') diff --git a/Minecraft.World/EmptyLevelChunk.h b/Minecraft.World/EmptyLevelChunk.h index 02ffc176..a8ff27f9 100644 --- a/Minecraft.World/EmptyLevelChunk.h +++ b/Minecraft.World/EmptyLevelChunk.h @@ -48,7 +48,7 @@ public: int getBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p, bool includeLighting = true); // 4J - added includeLighting parameter int setBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p, bool includeLighting = true); // 4J - added includeLighting parameter bool testSetBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p); // 4J added - Random *getRandom(__int64 l); + Random *getRandom(int64_t l); bool isEmpty(); virtual void reSyncLighting() {}; // 4J added }; -- cgit v1.2.3