From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/Dimension.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Minecraft.World/Dimension.h') diff --git a/Minecraft.World/Dimension.h b/Minecraft.World/Dimension.h index 36df385e..5231c237 100644 --- a/Minecraft.World/Dimension.h +++ b/Minecraft.World/Dimension.h @@ -35,8 +35,8 @@ public: virtual bool isValidSpawn(int x, int z) const; - virtual float getTimeOfDay(__int64 time, float a) const; - virtual int getMoonPhase(__int64 time, float a) const; + virtual float getTimeOfDay(int64_t time, float a) const; + virtual int getMoonPhase(int64_t time, float a) const; virtual bool isNaturalDimension(); private: static const int fogColor = 0xc0d8ff; @@ -53,7 +53,7 @@ public: virtual Pos *getSpawnPos(); int getSpawnYPosition(); - virtual bool hasBedrockFog(); + virtual bool hasBedrockFog(); double getClearColorScale(); virtual bool isFoggyAt(int x, int z); -- cgit v1.2.3