From 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a Mon Sep 17 00:00:00 2001 From: Loki Rautio Date: Sat, 7 Mar 2026 21:12:22 -0600 Subject: Revert "Project modernization (#630)" This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817. --- Minecraft.World/DefaultDispenseItemBehavior.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.World/DefaultDispenseItemBehavior.cpp') diff --git a/Minecraft.World/DefaultDispenseItemBehavior.cpp b/Minecraft.World/DefaultDispenseItemBehavior.cpp index 8563ef56..8fd13282 100644 --- a/Minecraft.World/DefaultDispenseItemBehavior.cpp +++ b/Minecraft.World/DefaultDispenseItemBehavior.cpp @@ -38,7 +38,7 @@ void DefaultDispenseItemBehavior::spawnItem(Level *world, shared_ptrgetY(); double spawnZ = position->getZ(); - shared_ptr itemEntity = std::make_shared(world, spawnX, spawnY - 0.3, spawnZ, item); + shared_ptr itemEntity = shared_ptr(new ItemEntity(world, spawnX, spawnY - 0.3, spawnZ, item)); double pow = world->random->nextDouble() * 0.1 + 0.2; itemEntity->xd = facing->getStepX() * pow; -- cgit v1.2.3