From 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a Mon Sep 17 00:00:00 2001 From: Loki Rautio Date: Sat, 7 Mar 2026 21:12:22 -0600 Subject: Revert "Project modernization (#630)" This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817. --- Minecraft.World/DaylightDetectorTile.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Minecraft.World/DaylightDetectorTile.cpp') diff --git a/Minecraft.World/DaylightDetectorTile.cpp b/Minecraft.World/DaylightDetectorTile.cpp index 0bfc949b..1bc9943e 100644 --- a/Minecraft.World/DaylightDetectorTile.cpp +++ b/Minecraft.World/DaylightDetectorTile.cpp @@ -62,7 +62,7 @@ void DaylightDetectorTile::updateSignalStrength(Level *level, int x, int y, int sunAngle = sunAngle + (PI * 2.0f - sunAngle) * .2f; } - target = Math::round(static_cast(target) * Mth::cos(sunAngle)); + target = Math::round((float) target * Mth::cos(sunAngle)); if (target < 0) { target = 0; @@ -95,7 +95,7 @@ bool DaylightDetectorTile::isSignalSource() shared_ptr DaylightDetectorTile::newTileEntity(Level *level) { - return std::make_shared(); + return shared_ptr( new DaylightDetectorTileEntity() ); } Icon *DaylightDetectorTile::getTexture(int face, int data) -- cgit v1.2.3