From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/DataOutputStream.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Minecraft.World/DataOutputStream.h') diff --git a/Minecraft.World/DataOutputStream.h b/Minecraft.World/DataOutputStream.h index 01be8309..7337be34 100644 --- a/Minecraft.World/DataOutputStream.h +++ b/Minecraft.World/DataOutputStream.h @@ -26,11 +26,11 @@ public: virtual void writeDouble(double a); virtual void writeFloat(float a); virtual void writeInt(int a); - virtual void writeLong(__int64 a); + virtual void writeLong(int64_t a); virtual void writeShort(short a); virtual void writeChar(wchar_t a); virtual void writeChars(const wstring& a); - virtual void writeBoolean(bool b); + virtual void writeBoolean(bool b); virtual void writeUTF(const wstring& a); virtual void writePlayerUID(PlayerUID player); virtual void flush(); -- cgit v1.2.3