From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/DataOutput.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.World/DataOutput.h') diff --git a/Minecraft.World/DataOutput.h b/Minecraft.World/DataOutput.h index 648be6df..7ebf96da 100644 --- a/Minecraft.World/DataOutput.h +++ b/Minecraft.World/DataOutput.h @@ -10,7 +10,7 @@ public: virtual void writeDouble(double a) = 0; virtual void writeFloat(float a) = 0; virtual void writeInt(int a) = 0; - virtual void writeLong(__int64 a) = 0; + virtual void writeLong(int64_t a) = 0; virtual void writeShort(short a) = 0; virtual void writeBoolean(bool v) = 0; virtual void writeChar(wchar_t v) = 0; -- cgit v1.2.3