From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/DataInputStream.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Minecraft.World/DataInputStream.h') diff --git a/Minecraft.World/DataInputStream.h b/Minecraft.World/DataInputStream.h index f69d490a..043ab745 100644 --- a/Minecraft.World/DataInputStream.h +++ b/Minecraft.World/DataInputStream.h @@ -24,12 +24,12 @@ public: virtual double readDouble(); virtual float readFloat(); virtual int readInt(); - virtual __int64 readLong(); + virtual int64_t readLong(); virtual short readShort(); virtual wstring readUTF(); void deleteChildStream(); virtual int readUTFChar(); virtual PlayerUID readPlayerUID(); // 4J Added - virtual __int64 skip(__int64 n); + virtual int64_t skip(int64_t n); virtual int skipBytes(int n); }; \ No newline at end of file -- cgit v1.2.3