From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- Minecraft.World/CustomLevelSource.h | 79 +++++++++++++++++++++++++++++++++++++ 1 file changed, 79 insertions(+) create mode 100644 Minecraft.World/CustomLevelSource.h (limited to 'Minecraft.World/CustomLevelSource.h') diff --git a/Minecraft.World/CustomLevelSource.h b/Minecraft.World/CustomLevelSource.h new file mode 100644 index 00000000..af01a478 --- /dev/null +++ b/Minecraft.World/CustomLevelSource.h @@ -0,0 +1,79 @@ +#pragma once +using namespace std; + +#include "ChunkSource.h" + +#ifndef _CONTENT_PACKAGE +#define _OVERRIDE_HEIGHTMAP +#endif + +class ProgressListener; +class LargeFeature; +class StrongholdFeature; +class VillageFeature; +class MineShaftFeature; + +class CustomLevelSource : public ChunkSource +{ +public: + static const double SNOW_CUTOFF; + static const double SNOW_SCALE; + static const bool FLOATING_ISLANDS = false; + static const int CHUNK_HEIGHT = 8; + static const int CHUNK_WIDTH = 4; + +private: + +#ifdef _OVERRIDE_HEIGHTMAP + Random *random; + Random *pprandom; // 4J - added + PerlinNoise *perlinNoise3; + LargeFeature *caveFeature; + StrongholdFeature *strongholdFeature; + VillageFeature *villageFeature; + MineShaftFeature *mineShaftFeature; + LargeFeature *canyonFeature; + Level *level; +#endif + + byteArray m_heightmapOverride; + byteArray m_waterheightOverride; + +private: + + const bool generateStructures; + +public: + CustomLevelSource(Level *level, __int64 seed, bool generateStructures); + ~CustomLevelSource(); + +public: + void prepareHeights(int xOffs, int zOffs, byteArray blocks); + +public: + void buildSurfaces(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes); + +private: + virtual LevelChunk *create(int x, int z); + +public: + virtual LevelChunk *getChunk(int xOffs, int zOffs); + virtual void lightChunk(LevelChunk *lc); // 4J added + +public: + virtual bool hasChunk(int x, int y); + +private: + void calcWaterDepths(ChunkSource *parent, int xt, int zt); + +public: + virtual void postProcess(ChunkSource *parent, int xt, int zt); + virtual bool save(bool force, ProgressListener *progressListener); + virtual bool tick(); + virtual bool shouldSave(); + virtual wstring gatherStats(); + +public: + virtual vector *getMobsAt(MobCategory *mobCategory, int x, int y, int z); + virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z); +}; -- cgit v1.2.3