From 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a Mon Sep 17 00:00:00 2001 From: Loki Rautio Date: Sat, 7 Mar 2026 21:12:22 -0600 Subject: Revert "Project modernization (#630)" This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817. --- Minecraft.World/ConsoleSaveFileOriginal.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Minecraft.World/ConsoleSaveFileOriginal.h') diff --git a/Minecraft.World/ConsoleSaveFileOriginal.h b/Minecraft.World/ConsoleSaveFileOriginal.h index 9c91fafc..fd35aa1d 100644 --- a/Minecraft.World/ConsoleSaveFileOriginal.h +++ b/Minecraft.World/ConsoleSaveFileOriginal.h @@ -35,7 +35,7 @@ public: #if (defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ || defined _DURANGO || defined _WINDOWS64) static int SaveSaveDataCallback(LPVOID lpParam,bool bRes); #endif - ConsoleSaveFileOriginal(const wstring &fileName, LPVOID pvSaveData = nullptr, DWORD fileSize = 0, bool forceCleanSave = false, ESavePlatform plat = SAVE_FILE_PLATFORM_LOCAL); + ConsoleSaveFileOriginal(const wstring &fileName, LPVOID pvSaveData = NULL, DWORD fileSize = 0, bool forceCleanSave = false, ESavePlatform plat = SAVE_FILE_PLATFORM_LOCAL); virtual ~ConsoleSaveFileOriginal(); // 4J Stu - Initial implementation is intended to have a similar interface to the standard Xbox file access functions @@ -56,7 +56,7 @@ public: virtual void Flush(bool autosave, bool updateThumbnail = true); #ifndef _CONTENT_PACKAGE - virtual void DebugFlushToFile(void *compressedData = nullptr, unsigned int compressedDataSize = 0); + virtual void DebugFlushToFile(void *compressedData = NULL, unsigned int compressedDataSize = 0); #endif virtual unsigned int getSizeOnDisk(); -- cgit v1.2.3