From 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a Mon Sep 17 00:00:00 2001 From: Loki Rautio Date: Sat, 7 Mar 2026 21:12:22 -0600 Subject: Revert "Project modernization (#630)" This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817. --- Minecraft.World/CompassItem.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Minecraft.World/CompassItem.cpp') diff --git a/Minecraft.World/CompassItem.cpp b/Minecraft.World/CompassItem.cpp index 99d18ed0..57ad65d0 100644 --- a/Minecraft.World/CompassItem.cpp +++ b/Minecraft.World/CompassItem.cpp @@ -12,7 +12,7 @@ const wstring CompassItem::TEXTURE_PLAYER_ICON[XUSER_MAX_COUNT] = {L"compassP0", CompassItem::CompassItem(int id) : Item(id) { - icons = nullptr; + icons = NULL; } // 4J Added so that we can override the icon id used to calculate the texture UV's for each player @@ -22,7 +22,7 @@ Icon *CompassItem::getIcon(int auxValue) Icon *icon = Item::getIcon(auxValue); Minecraft *pMinecraft = Minecraft::GetInstance(); - if( pMinecraft->player != nullptr && auxValue == 0 ) + if( pMinecraft->player != NULL && auxValue == 0 ) { icon = icons[pMinecraft->player->GetXboxPad()]; } -- cgit v1.2.3