From 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a Mon Sep 17 00:00:00 2001 From: Loki Rautio Date: Sat, 7 Mar 2026 21:12:22 -0600 Subject: Revert "Project modernization (#630)" This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817. --- Minecraft.World/CombatEntry.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Minecraft.World/CombatEntry.cpp') diff --git a/Minecraft.World/CombatEntry.cpp b/Minecraft.World/CombatEntry.cpp index 5fe2e6d3..903d95bb 100644 --- a/Minecraft.World/CombatEntry.cpp +++ b/Minecraft.World/CombatEntry.cpp @@ -6,8 +6,8 @@ CombatEntry::CombatEntry(DamageSource *source, int time, float health, float damage, CombatTracker::eLOCATION location, float fallDistance) { - this->source = nullptr; - if(source != nullptr) + this->source = NULL; + if(source != NULL) { // 4J: this might actually be a derived damage source so use copy func this->source = source->copy(); @@ -61,7 +61,7 @@ CombatTracker::eLOCATION CombatEntry::getLocation() wstring CombatEntry::getAttackerName() { - return getSource()->getEntity() == nullptr ? L"" : getSource()->getEntity()->getNetworkName(); + return getSource()->getEntity() == NULL ? L"" : getSource()->getEntity()->getNetworkName(); } float CombatEntry::getFallDistance() -- cgit v1.2.3