From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- Minecraft.World/ClockItem.cpp | 41 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) create mode 100644 Minecraft.World/ClockItem.cpp (limited to 'Minecraft.World/ClockItem.cpp') diff --git a/Minecraft.World/ClockItem.cpp b/Minecraft.World/ClockItem.cpp new file mode 100644 index 00000000..afe0544d --- /dev/null +++ b/Minecraft.World/ClockItem.cpp @@ -0,0 +1,41 @@ +#include "stdafx.h" +#include "ClockItem.h" +#include "..\Minecraft.Client\Minecraft.h" +#include "..\Minecraft.Client\MultiPlayerLocalPlayer.h" +#include "net.minecraft.world.h" + +#ifdef __PSVITA__ +const wstring ClockItem::TEXTURE_PLAYER_ICON[XUSER_MAX_COUNT] = {L"clockP0"}; +#else +const wstring ClockItem::TEXTURE_PLAYER_ICON[XUSER_MAX_COUNT] = {L"clockP0",L"clockP1",L"clockP2",L"clockP3"}; +#endif + +ClockItem::ClockItem(int id) : Item(id) +{ + icons = NULL; +} + +// 4J Added so that we can override the icon id used to calculate the texture UV's for each player +Icon *ClockItem::getIcon(int auxValue) +{ + Icon *icon = Item::getIcon(auxValue); + Minecraft *pMinecraft = Minecraft::GetInstance(); + + if( pMinecraft->player != NULL && auxValue == 0 ) + { + icon = icons[pMinecraft->player->GetXboxPad()]; + } + return icon; +} + +void ClockItem::registerIcons(IconRegister *iconRegister) +{ + Item::registerIcons(iconRegister); + + icons = new Icon *[XUSER_MAX_COUNT]; + + for (int i = 0; i < XUSER_MAX_COUNT; i++) + { + icons[i] = iconRegister->registerIcon(TEXTURE_PLAYER_ICON[i]); + } +} -- cgit v1.2.3