From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/CaveFeature.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Minecraft.World/CaveFeature.cpp') diff --git a/Minecraft.World/CaveFeature.cpp b/Minecraft.World/CaveFeature.cpp index aad92805..95e5a5be 100644 --- a/Minecraft.World/CaveFeature.cpp +++ b/Minecraft.World/CaveFeature.cpp @@ -20,7 +20,7 @@ using namespace std; double radius = random->nextDouble() * 4 + 2; double fuss = random->nextDouble() * 0.6; - __int64 seed = random->nextLong(); + int64_t seed = random->nextLong(); random->setSeed(seed); vector toRemove; @@ -69,14 +69,14 @@ using namespace std; } } } - + AUTO_VAR(itEnd, toRemove.end()); for (AUTO_VAR(it, toRemove.begin()); it != itEnd; it++) { TilePos *p = *it; //toRemove[i]; level->setTileNoUpdate(p->x, p->y, p->z, 0); } - + itEnd = toRemove.end(); for (AUTO_VAR(it, toRemove.begin()); it != itEnd; it++) { -- cgit v1.2.3