From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/CanyonFeature.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.World/CanyonFeature.h') diff --git a/Minecraft.World/CanyonFeature.h b/Minecraft.World/CanyonFeature.h index cf3f7a61..d3edbf1f 100644 --- a/Minecraft.World/CanyonFeature.h +++ b/Minecraft.World/CanyonFeature.h @@ -9,6 +9,6 @@ private: float rs[1024]; protected: - void addTunnel(__int64 seed, int xOffs, int zOffs, byteArray blocks, double xCave, double yCave, double zCave, float thickness, float yRot, float xRot, int step, int dist, double yScale); + void addTunnel(int64_t seed, int xOffs, int zOffs, byteArray blocks, double xCave, double yCave, double zCave, float thickness, float yRot, float xRot, int step, int dist, double yScale); virtual void addFeature(Level *level, int x, int z, int xOffs, int zOffs, byteArray blocks); }; -- cgit v1.2.3