From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/CanyonFeature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.World/CanyonFeature.cpp') diff --git a/Minecraft.World/CanyonFeature.cpp b/Minecraft.World/CanyonFeature.cpp index b96c97e0..4eea3902 100644 --- a/Minecraft.World/CanyonFeature.cpp +++ b/Minecraft.World/CanyonFeature.cpp @@ -4,7 +4,7 @@ #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.level.biome.h" -void CanyonFeature::addTunnel(__int64 seed, int xOffs, int zOffs, byteArray blocks, double xCave, double yCave, double zCave, float thickness, float yRot, float xRot, int step, int dist, double yScale) +void CanyonFeature::addTunnel(int64_t seed, int xOffs, int zOffs, byteArray blocks, double xCave, double yCave, double zCave, float thickness, float yRot, float xRot, int step, int dist, double yScale) { MemSect(49); Random *random = new Random(seed); -- cgit v1.2.3