From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/ByteBuffer.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Minecraft.World/ByteBuffer.h') diff --git a/Minecraft.World/ByteBuffer.h b/Minecraft.World/ByteBuffer.h index 2d936374..56ac0b96 100644 --- a/Minecraft.World/ByteBuffer.h +++ b/Minecraft.World/ByteBuffer.h @@ -28,7 +28,7 @@ public: int getInt(unsigned int index); void get(byteArray) {} // 4J - TODO byte get(int index); - __int64 getLong(); + int64_t getLong(); short getShort(); void getShortArray(shortArray &s); ByteBuffer *put(int index, byte b); @@ -36,7 +36,7 @@ public: ByteBuffer *putInt(unsigned int index, int value); ByteBuffer *putShort(short value); ByteBuffer *putShortArray(shortArray &s); - ByteBuffer *putLong(__int64 value); + ByteBuffer *putLong(int64_t value); ByteBuffer *put(byteArray inputArray); byteArray array(); IntBuffer *asIntBuffer(); -- cgit v1.2.3