From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/ByteArrayInputStream.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.World/ByteArrayInputStream.h') diff --git a/Minecraft.World/ByteArrayInputStream.h b/Minecraft.World/ByteArrayInputStream.h index e74b1cf7..5b2d95cf 100644 --- a/Minecraft.World/ByteArrayInputStream.h +++ b/Minecraft.World/ByteArrayInputStream.h @@ -19,7 +19,7 @@ public: virtual int read(byteArray b); virtual int read(byteArray b, unsigned int offset, unsigned int length); virtual void close(); - virtual __int64 skip(__int64 n); + virtual int64_t skip(int64_t n); // 4J Stu Added - Sometimes we don't want to delete the data on destroying this void reset() { buf = byteArray(); count = 0; mark = 0; pos = 0; } -- cgit v1.2.3