From 7074f35e4ba831e358117842b99ee35b87f85ae5 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:58:20 +0700 Subject: shared_ptr -> std::shared_ptr This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today. --- Minecraft.World/Blaze.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Minecraft.World/Blaze.cpp') diff --git a/Minecraft.World/Blaze.cpp b/Minecraft.World/Blaze.cpp index 57726363..1218ec2c 100644 --- a/Minecraft.World/Blaze.cpp +++ b/Minecraft.World/Blaze.cpp @@ -115,7 +115,7 @@ void Blaze::aiStep() Monster::aiStep(); } -void Blaze::checkHurtTarget(shared_ptr target, float d) +void Blaze::checkHurtTarget(std::shared_ptr target, float d) { if (attackTime <= 0 && d < 2.0f && target->bb->y1 > bb->y0 && target->bb->y0 < bb->y1) { @@ -154,7 +154,7 @@ void Blaze::checkHurtTarget(shared_ptr target, float d) level->levelEvent(nullptr, LevelEvent::SOUND_BLAZE_FIREBALL, (int) x, (int) y, (int) z, 0); // level.playSound(this, "mob.ghast.fireball", getSoundVolume(), (random.nextFloat() - random.nextFloat()) * 0.2f + 1.0f); for (int i = 0; i < 1; i++) { - shared_ptr ie = shared_ptr( new SmallFireball(level, dynamic_pointer_cast( shared_from_this() ), xd + random->nextGaussian() * sqd, yd, zd + random->nextGaussian() * sqd) ); + std::shared_ptr ie = std::shared_ptr( new SmallFireball(level, dynamic_pointer_cast( shared_from_this() ), xd + random->nextGaussian() * sqd, yd, zd + random->nextGaussian() * sqd) ); // Vec3 v = getViewVector(1); // ie.x = x + v.x * 1.5; ie->y = y + bbHeight / 2 + 0.5f; -- cgit v1.2.3