From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/BiomeSource.h | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'Minecraft.World/BiomeSource.h') diff --git a/Minecraft.World/BiomeSource.h b/Minecraft.World/BiomeSource.h index bef09db0..a1e8a50b 100644 --- a/Minecraft.World/BiomeSource.h +++ b/Minecraft.World/BiomeSource.h @@ -25,20 +25,20 @@ private: protected: void _init(); - void _init(__int64 seed, LevelType *generator); + void _init(int64_t seed, LevelType *generator); BiomeSource(); public: - BiomeSource(__int64 seed, LevelType *generator); + BiomeSource(int64_t seed, LevelType *generator); BiomeSource(Level *level); private: static bool getIsMatch(float *frac); // 4J added static void getFracs(intArray indices, float *fracs); // 4J added public: #ifdef __PSVITA__ - static __int64 findSeed(LevelType *generator, bool* pServerRunning); // MGH - added pRunning, so we can early out of this on Vita as it can take up to 60 secs // 4J added + static int64_t findSeed(LevelType *generator, bool* pServerRunning); // MGH - added pRunning, so we can early out of this on Vita as it can take up to 60 secs // 4J added #else - static __int64 findSeed(LevelType *generator); // 4J added + static int64_t findSeed(LevelType *generator); // 4J added #endif ~BiomeSource(); @@ -71,7 +71,7 @@ public: /** * Checks if an area around a block contains only the specified biomes. * Useful for placing elements like towns. - * + * * This is a bit of a rough check, to make it as fast as possible. To ensure * NO other biomes, add a margin of at least four blocks to the radius */ @@ -80,7 +80,7 @@ public: /** * Checks if an area around a block contains only the specified biome. * Useful for placing elements like towns. - * + * * This is a bit of a rough check, to make it as fast as possible. To ensure * NO other biomes, add a margin of at least four blocks to the radius */ @@ -89,7 +89,7 @@ public: /** * Finds the specified biome within the radius. This will return a random * position if several are found. This test is fairly rough. - * + * * Returns null if the biome wasn't found */ virtual TilePos *findBiome(int x, int z, int r, Biome *toFind, Random *random); @@ -97,7 +97,7 @@ public: /** * Finds one of the specified biomes within the radius. This will return a * random position if several are found. This test is fairly rough. - * + * * Returns null if the biome wasn't found */ virtual TilePos *findBiome(int x, int z, int r, vector allowed, Random *random); -- cgit v1.2.3