From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/BiomeInitLayer.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.World/BiomeInitLayer.h') diff --git a/Minecraft.World/BiomeInitLayer.h b/Minecraft.World/BiomeInitLayer.h index e645a379..00bf3812 100644 --- a/Minecraft.World/BiomeInitLayer.h +++ b/Minecraft.World/BiomeInitLayer.h @@ -10,7 +10,7 @@ private: BiomeArray startBiomes; public: - BiomeInitLayer(__int64 seed, shared_ptr parent, LevelType *levelType); + BiomeInitLayer(int64_t seed, shared_ptr parent, LevelType *levelType); virtual ~BiomeInitLayer(); intArray getArea(int xo, int yo, int w, int h); }; \ No newline at end of file -- cgit v1.2.3