From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/BiomeInitLayer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.World/BiomeInitLayer.cpp') diff --git a/Minecraft.World/BiomeInitLayer.cpp b/Minecraft.World/BiomeInitLayer.cpp index ead63eee..6edd18de 100644 --- a/Minecraft.World/BiomeInitLayer.cpp +++ b/Minecraft.World/BiomeInitLayer.cpp @@ -4,7 +4,7 @@ #include "net.minecraft.world.level.h" #include "BiomeInitLayer.h" -BiomeInitLayer::BiomeInitLayer(__int64 seed, shared_ptrparent, LevelType *levelType) : Layer(seed) +BiomeInitLayer::BiomeInitLayer(int64_t seed, shared_ptrparent, LevelType *levelType) : Layer(seed) { this->parent = parent; -- cgit v1.2.3