From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/BiomeCache.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Minecraft.World/BiomeCache.h') diff --git a/Minecraft.World/BiomeCache.h b/Minecraft.World/BiomeCache.h index bf509f54..b2593ce3 100644 --- a/Minecraft.World/BiomeCache.h +++ b/Minecraft.World/BiomeCache.h @@ -10,7 +10,7 @@ private: static const int ZONE_SIZE_MASK = ZONE_SIZE - 1; const BiomeSource *source; - __int64 lastUpdateTime; + int64_t lastUpdateTime; public: class Block @@ -22,7 +22,7 @@ public: // BiomeArray biomes; byteArray biomeIndices; int x, z; - __int64 lastUse; + int64_t lastUse; Block(int x, int z, BiomeCache *parent); ~Block(); @@ -32,7 +32,7 @@ public: }; private: - unordered_map<__int64,Block *,LongKeyHash,LongKeyEq> cached; // 4J - was LongHashMap + unordered_map cached; // 4J - was LongHashMap vector all; // was ArrayList public: -- cgit v1.2.3