From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/BasicTree.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.World/BasicTree.cpp') diff --git a/Minecraft.World/BasicTree.cpp b/Minecraft.World/BasicTree.cpp index 01f10cb3..c1c92287 100644 --- a/Minecraft.World/BasicTree.cpp +++ b/Minecraft.World/BasicTree.cpp @@ -524,7 +524,7 @@ bool BasicTree::place(Level *level, Random *random, int x, int y, int z) // Initialize the instance fields for the level and the seed. thisLevel = level; - __int64 seed = random->nextLong(); + int64_t seed = random->nextLong(); rnd->setSeed(seed); // Initialize the origin of the tree trunk origin[0] = x; -- cgit v1.2.3