From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/AddMushroomIslandLayer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.World/AddMushroomIslandLayer.cpp') diff --git a/Minecraft.World/AddMushroomIslandLayer.cpp b/Minecraft.World/AddMushroomIslandLayer.cpp index 022a3b29..324c88ee 100644 --- a/Minecraft.World/AddMushroomIslandLayer.cpp +++ b/Minecraft.World/AddMushroomIslandLayer.cpp @@ -3,7 +3,7 @@ #include "net.minecraft.world.level.biome.h" -AddMushroomIslandLayer::AddMushroomIslandLayer(__int64 seedMixup, shared_ptr parent) : Layer(seedMixup) +AddMushroomIslandLayer::AddMushroomIslandLayer(int64_t seedMixup, shared_ptr parent) : Layer(seedMixup) { this->parent = parent; } -- cgit v1.2.3