From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.World/AABB.cpp | 310 ++++++++++++++++++++++++----------------------- 1 file changed, 161 insertions(+), 149 deletions(-) (limited to 'Minecraft.World/AABB.cpp') diff --git a/Minecraft.World/AABB.cpp b/Minecraft.World/AABB.cpp index 4c867f0d..8bc8e140 100644 --- a/Minecraft.World/AABB.cpp +++ b/Minecraft.World/AABB.cpp @@ -49,7 +49,7 @@ void AABB::ReleaseThreadStorage() AABB *AABB::newPermanent(double x0, double y0, double z0, double x1, double y1, double z1) { - return new AABB(x0, y0, z0, x1, y1, z1); + return new AABB(x0, y0, z0, x1, y1, z1); } void AABB::clearPool() @@ -66,277 +66,289 @@ AABB *AABB::newTemp(double x0, double y0, double z0, double x1, double y1, doubl AABB *thisAABB = &tls->pool[tls->poolPointer]; thisAABB->set(x0, y0, z0, x1, y1, z1); tls->poolPointer = ( tls->poolPointer + 1 ) % ThreadStorage::POOL_SIZE; - return thisAABB; + return thisAABB; } AABB::AABB(double x0, double y0, double z0, double x1, double y1, double z1) { - this->x0 = x0; - this->y0 = y0; - this->z0 = z0; - this->x1 = x1; - this->y1 = y1; - this->z1 = z1; + this->x0 = x0; + this->y0 = y0; + this->z0 = z0; + this->x1 = x1; + this->y1 = y1; + this->z1 = z1; } AABB *AABB::set(double x0, double y0, double z0, double x1, double y1, double z1) { - this->x0 = x0; - this->y0 = y0; - this->z0 = z0; - this->x1 = x1; - this->y1 = y1; - this->z1 = z1; - return this; + this->x0 = x0; + this->y0 = y0; + this->z0 = z0; + this->x1 = x1; + this->y1 = y1; + this->z1 = z1; + return this; } AABB *AABB::expand(double xa, double ya, double za) { - double _x0 = x0; - double _y0 = y0; - double _z0 = z0; - double _x1 = x1; - double _y1 = y1; - double _z1 = z1; + double _x0 = x0; + double _y0 = y0; + double _z0 = z0; + double _x1 = x1; + double _y1 = y1; + double _z1 = z1; - if (xa < 0) _x0 += xa; - if (xa > 0) _x1 += xa; + if (xa < 0) _x0 += xa; + if (xa > 0) _x1 += xa; - if (ya < 0) _y0 += ya; - if (ya > 0) _y1 += ya; + if (ya < 0) _y0 += ya; + if (ya > 0) _y1 += ya; - if (za < 0) _z0 += za; - if (za > 0) _z1 += za; + if (za < 0) _z0 += za; + if (za > 0) _z1 += za; - return AABB::newTemp(_x0, _y0, _z0, _x1, _y1, _z1); + return AABB::newTemp(_x0, _y0, _z0, _x1, _y1, _z1); } AABB *AABB::grow(double xa, double ya, double za) { - double _x0 = x0 - xa; - double _y0 = y0 - ya; - double _z0 = z0 - za; - double _x1 = x1 + xa; - double _y1 = y1 + ya; - double _z1 = z1 + za; + double _x0 = x0 - xa; + double _y0 = y0 - ya; + double _z0 = z0 - za; + double _x1 = x1 + xa; + double _y1 = y1 + ya; + double _z1 = z1 + za; - return AABB::newTemp(_x0, _y0, _z0, _x1, _y1, _z1); + return AABB::newTemp(_x0, _y0, _z0, _x1, _y1, _z1); +} + +AABB *AABB::minmax(AABB *other) +{ + double _x0 = min(x0, other->x0); + double _y0 = min(y0, other->y0); + double _z0 = min(z0, other->z0); + double _x1 = max(x1, other->x1); + double _y1 = max(y1, other->y1); + double _z1 = max(z1, other->z1); + + return newTemp(_x0, _y0, _z0, _x1, _y1, _z1); } AABB *AABB::cloneMove(double xa, double ya, double za) { - return AABB::newTemp(x0 + xa, y0 + ya, z0 + za, x1 + xa, y1 + ya, z1 + za); + return AABB::newTemp(x0 + xa, y0 + ya, z0 + za, x1 + xa, y1 + ya, z1 + za); } double AABB::clipXCollide(AABB *c, double xa) { - if (c->y1 <= y0 || c->y0 >= y1) return xa; - if (c->z1 <= z0 || c->z0 >= z1) return xa; + if (c->y1 <= y0 || c->y0 >= y1) return xa; + if (c->z1 <= z0 || c->z0 >= z1) return xa; - if (xa > 0 && c->x1 <= x0) + if (xa > 0 && c->x1 <= x0) { - double max = x0 - c->x1; - if (max < xa) xa = max; - } - if (xa < 0 && c->x0 >= x1) + double max = x0 - c->x1; + if (max < xa) xa = max; + } + if (xa < 0 && c->x0 >= x1) { - double max = x1 - c->x0; - if (max > xa) xa = max; - } + double max = x1 - c->x0; + if (max > xa) xa = max; + } - return xa; + return xa; } double AABB::clipYCollide(AABB *c, double ya) { - if (c->x1 <= x0 || c->x0 >= x1) return ya; - if (c->z1 <= z0 || c->z0 >= z1) return ya; + if (c->x1 <= x0 || c->x0 >= x1) return ya; + if (c->z1 <= z0 || c->z0 >= z1) return ya; - if (ya > 0 && c->y1 <= y0) + if (ya > 0 && c->y1 <= y0) { - double max = y0 - c->y1; - if (max < ya) ya = max; - } - if (ya < 0 && c->y0 >= y1) + double max = y0 - c->y1; + if (max < ya) ya = max; + } + if (ya < 0 && c->y0 >= y1) { - double max = y1 - c->y0; - if (max > ya) ya = max; - } + double max = y1 - c->y0; + if (max > ya) ya = max; + } - return ya; + return ya; } double AABB::clipZCollide(AABB *c, double za) { - if (c->x1 <= x0 || c->x0 >= x1) return za; - if (c->y1 <= y0 || c->y0 >= y1) return za; + if (c->x1 <= x0 || c->x0 >= x1) return za; + if (c->y1 <= y0 || c->y0 >= y1) return za; - if (za > 0 && c->z1 <= z0) + if (za > 0 && c->z1 <= z0) { - double max = z0 - c->z1; - if (max < za) za = max; - } - if (za < 0 && c->z0 >= z1) + double max = z0 - c->z1; + if (max < za) za = max; + } + if (za < 0 && c->z0 >= z1) { - double max = z1 - c->z0; - if (max > za) za = max; - } + double max = z1 - c->z0; + if (max > za) za = max; + } - return za; + return za; } bool AABB::intersects(AABB *c) { - if (c->x1 <= x0 || c->x0 >= x1) return false; - if (c->y1 <= y0 || c->y0 >= y1) return false; - if (c->z1 <= z0 || c->z0 >= z1) return false; - return true; + if (c->x1 <= x0 || c->x0 >= x1) return false; + if (c->y1 <= y0 || c->y0 >= y1) return false; + if (c->z1 <= z0 || c->z0 >= z1) return false; + return true; } bool AABB::intersectsInner(AABB *c) { - if (c->x1 < x0 || c->x0 > x1) return false; - if (c->y1 < y0 || c->y0 > y1) return false; - if (c->z1 < z0 || c->z0 > z1) return false; - return true; + if (c->x1 < x0 || c->x0 > x1) return false; + if (c->y1 < y0 || c->y0 > y1) return false; + if (c->z1 < z0 || c->z0 > z1) return false; + return true; } AABB *AABB::move(double xa, double ya, double za) { - x0 += xa; - y0 += ya; - z0 += za; - x1 += xa; - y1 += ya; - z1 += za; - return this; + x0 += xa; + y0 += ya; + z0 += za; + x1 += xa; + y1 += ya; + z1 += za; + return this; } bool AABB::intersects(double x02, double y02, double z02, double x12, double y12, double z12) { - if (x12 <= x0 || x02 >= x1) return false; - if (y12 <= y0 || y02 >= y1) return false; - if (z12 <= z0 || z02 >= z1) return false; - return true; + if (x12 <= x0 || x02 >= x1) return false; + if (y12 <= y0 || y02 >= y1) return false; + if (z12 <= z0 || z02 >= z1) return false; + return true; } bool AABB::contains(Vec3 *p) { - if (p->x <= x0 || p->x >= x1) return false; - if (p->y <= y0 || p->y >= y1) return false; - if (p->z <= z0 || p->z >= z1) return false; - return true; + if (p->x <= x0 || p->x >= x1) return false; + if (p->y <= y0 || p->y >= y1) return false; + if (p->z <= z0 || p->z >= z1) return false; + return true; } // 4J Added bool AABB::containsIncludingLowerBound(Vec3 *p) { - if (p->x < x0 || p->x >= x1) return false; - if (p->y < y0 || p->y >= y1) return false; - if (p->z < z0 || p->z >= z1) return false; - return true; + if (p->x < x0 || p->x >= x1) return false; + if (p->y < y0 || p->y >= y1) return false; + if (p->z < z0 || p->z >= z1) return false; + return true; } double AABB::getSize() { - double xs = x1 - x0; - double ys = y1 - y0; - double zs = z1 - z0; - return (xs + ys + zs) / 3.0f; + double xs = x1 - x0; + double ys = y1 - y0; + double zs = z1 - z0; + return (xs + ys + zs) / 3.0f; } AABB *AABB::shrink(double xa, double ya, double za) { - double _x0 = x0 + xa; - double _y0 = y0 + ya; - double _z0 = z0 + za; - double _x1 = x1 - xa; - double _y1 = y1 - ya; - double _z1 = z1 - za; + double _x0 = x0 + xa; + double _y0 = y0 + ya; + double _z0 = z0 + za; + double _x1 = x1 - xa; + double _y1 = y1 - ya; + double _z1 = z1 - za; - return AABB::newTemp(_x0, _y0, _z0, _x1, _y1, _z1); + return AABB::newTemp(_x0, _y0, _z0, _x1, _y1, _z1); } AABB *AABB::copy() { - return AABB::newTemp(x0, y0, z0, x1, y1, z1); + return AABB::newTemp(x0, y0, z0, x1, y1, z1); } HitResult *AABB::clip(Vec3 *a, Vec3 *b) { - Vec3 *xh0 = a->clipX(b, x0); - Vec3 *xh1 = a->clipX(b, x1); + Vec3 *xh0 = a->clipX(b, x0); + Vec3 *xh1 = a->clipX(b, x1); - Vec3 *yh0 = a->clipY(b, y0); - Vec3 *yh1 = a->clipY(b, y1); + Vec3 *yh0 = a->clipY(b, y0); + Vec3 *yh1 = a->clipY(b, y1); - Vec3 *zh0 = a->clipZ(b, z0); - Vec3 *zh1 = a->clipZ(b, z1); + Vec3 *zh0 = a->clipZ(b, z0); + Vec3 *zh1 = a->clipZ(b, z1); - if (!containsX(xh0)) xh0 = NULL; - if (!containsX(xh1)) xh1 = NULL; - if (!containsY(yh0)) yh0 = NULL; - if (!containsY(yh1)) yh1 = NULL; - if (!containsZ(zh0)) zh0 = NULL; - if (!containsZ(zh1)) zh1 = NULL; + if (!containsX(xh0)) xh0 = NULL; + if (!containsX(xh1)) xh1 = NULL; + if (!containsY(yh0)) yh0 = NULL; + if (!containsY(yh1)) yh1 = NULL; + if (!containsZ(zh0)) zh0 = NULL; + if (!containsZ(zh1)) zh1 = NULL; - Vec3 *closest = NULL; + Vec3 *closest = NULL; - if (xh0 != NULL && (closest == NULL || a->distanceToSqr(xh0) < a->distanceToSqr(closest))) closest = xh0; - if (xh1 != NULL && (closest == NULL || a->distanceToSqr(xh1) < a->distanceToSqr(closest))) closest = xh1; - if (yh0 != NULL && (closest == NULL || a->distanceToSqr(yh0) < a->distanceToSqr(closest))) closest = yh0; - if (yh1 != NULL && (closest == NULL || a->distanceToSqr(yh1) < a->distanceToSqr(closest))) closest = yh1; - if (zh0 != NULL && (closest == NULL || a->distanceToSqr(zh0) < a->distanceToSqr(closest))) closest = zh0; - if (zh1 != NULL && (closest == NULL || a->distanceToSqr(zh1) < a->distanceToSqr(closest))) closest = zh1; + if (xh0 != NULL && (closest == NULL || a->distanceToSqr(xh0) < a->distanceToSqr(closest))) closest = xh0; + if (xh1 != NULL && (closest == NULL || a->distanceToSqr(xh1) < a->distanceToSqr(closest))) closest = xh1; + if (yh0 != NULL && (closest == NULL || a->distanceToSqr(yh0) < a->distanceToSqr(closest))) closest = yh0; + if (yh1 != NULL && (closest == NULL || a->distanceToSqr(yh1) < a->distanceToSqr(closest))) closest = yh1; + if (zh0 != NULL && (closest == NULL || a->distanceToSqr(zh0) < a->distanceToSqr(closest))) closest = zh0; + if (zh1 != NULL && (closest == NULL || a->distanceToSqr(zh1) < a->distanceToSqr(closest))) closest = zh1; - if (closest == NULL) return NULL; + if (closest == NULL) return NULL; - int face = -1; + int face = -1; - if (closest == xh0) face = 4; - if (closest == xh1) face = 5; - if (closest == yh0) face = 0; - if (closest == yh1) face = 1; - if (closest == zh0) face = 2; - if (closest == zh1) face = 3; + if (closest == xh0) face = 4; + if (closest == xh1) face = 5; + if (closest == yh0) face = 0; + if (closest == yh1) face = 1; + if (closest == zh0) face = 2; + if (closest == zh1) face = 3; - return new HitResult(0, 0, 0, face, closest); + return new HitResult(0, 0, 0, face, closest); } bool AABB::containsX(Vec3 *v) { - if (v == NULL) return false; - return v->y >= y0 && v->y <= y1 && v->z >= z0 && v->z <= z1; + if (v == NULL) return false; + return v->y >= y0 && v->y <= y1 && v->z >= z0 && v->z <= z1; } bool AABB::containsY(Vec3 *v) { - if (v == NULL) return false; - return v->x >= x0 && v->x <= x1 && v->z >= z0 && v->z <= z1; + if (v == NULL) return false; + return v->x >= x0 && v->x <= x1 && v->z >= z0 && v->z <= z1; } bool AABB::containsZ(Vec3 *v) { - if (v == NULL) return false; - return v->x >= x0 && v->x <= x1 && v->y >= y0 && v->y <= y1; + if (v == NULL) return false; + return v->x >= x0 && v->x <= x1 && v->y >= y0 && v->y <= y1; } void AABB::set(AABB *b) { - this->x0 = b->x0; - this->y0 = b->y0; - this->z0 = b->z0; - this->x1 = b->x1; - this->y1 = b->y1; - this->z1 = b->z1; + x0 = b->x0; + y0 = b->y0; + z0 = b->z0; + x1 = b->x1; + y1 = b->y1; + z1 = b->z1; } wstring AABB::toString() { - return L"box[" + _toString(x0) + L", " + _toString(y0) + L", " + _toString(z0) + L" -> " + + return L"box[" + _toString(x0) + L", " + _toString(y0) + L", " + _toString(z0) + L" -> " + _toString(x1) + L", " + _toString(y1) + L", " + _toString(z1) + L"]"; } -- cgit v1.2.3