From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- Minecraft.Client/stubs.h | 261 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 261 insertions(+) create mode 100644 Minecraft.Client/stubs.h (limited to 'Minecraft.Client/stubs.h') diff --git a/Minecraft.Client/stubs.h b/Minecraft.Client/stubs.h new file mode 100644 index 00000000..f9196e20 --- /dev/null +++ b/Minecraft.Client/stubs.h @@ -0,0 +1,261 @@ +#pragma once + + + +const int GL_BYTE = 0; +const int GL_FLOAT = 0; +const int GL_UNSIGNED_BYTE = 0; + +const int GL_COLOR_ARRAY = 0; +const int GL_VERTEX_ARRAY = 0; +const int GL_NORMAL_ARRAY = 0; +const int GL_TEXTURE_COORD_ARRAY = 0; + +const int GL_COMPILE = 0; + +const int GL_NORMALIZE = 0; + +const int GL_RESCALE_NORMAL = 0; + + + +const int GL_SMOOTH = 0; +const int GL_FLAT = 0; + + + +const int GL_RGBA = 0; +const int GL_BGRA = 1; +const int GL_BGR = 0; + +const int GL_SAMPLES_PASSED_ARB = 0; +const int GL_QUERY_RESULT_AVAILABLE_ARB = 0; +const int GL_QUERY_RESULT_ARB = 0; + +const int GL_POLYGON_OFFSET_FILL = 0; + +const int GL_FRONT = 0; +const int GL_BACK = 1; +const int GL_FRONT_AND_BACK = 2; + +const int GL_COLOR_MATERIAL = 0; + +const int GL_AMBIENT_AND_DIFFUSE = 0; + +const int GL_TEXTURE1 = 0; +const int GL_TEXTURE0 = 1; + +void glFlush(); +void glTexGeni(int,int,int); +void glTexGen(int,int,FloatBuffer *); +void glReadPixels(int,int, int, int, int, int, ByteBuffer *); +void glClearDepth(double); +void glCullFace(int); +void glDeleteLists(int,int); +void glGenTextures(IntBuffer *); +int glGenTextures(); +int glGenLists(int); +void glLight(int, int,FloatBuffer *); +void glLightModel(int, FloatBuffer *); +void glGetFloat(int a, FloatBuffer *b); +void glTexCoordPointer(int, int, int, int); +void glTexCoordPointer(int, int, FloatBuffer *); +void glNormalPointer(int, int, int); +void glNormalPointer(int, ByteBuffer *); +void glEnableClientState(int); +void glDisableClientState(int); +void glColorPointer(int, bool, int, ByteBuffer *); +void glColorPointer(int, int, int, int); +void glVertexPointer(int, int, int, int); +void glVertexPointer(int, int, FloatBuffer *); +void glDrawArrays(int,int,int); +void glTranslatef(float,float,float); +void glRotatef(float,float,float,float); +void glNewList(int,int); +void glEndList(int vertexCount = 0); +void glCallList(int); +void glPopMatrix(); +void glPushMatrix(); +void glColor3f(float,float,float); +void glScalef(float,float,float); +void glMultMatrixf(float *); +void glColor4f(float,float,float,float); +void glDisable(int); +void glEnable(int); +void glBlendFunc(int,int); +void glDepthMask(bool); +void glNormal3f(float,float,float); +void glDepthFunc(int); +void glMatrixMode(int); +void glLoadIdentity(); +void glBindTexture(int,int); +void glTexParameteri(int,int,int); +void glTexImage2D(int,int,int,int,int,int,int,int,ByteBuffer *); +void glDeleteTextures(IntBuffer *); +void glDeleteTextures(int); +void glCallLists(IntBuffer *); +void glGenQueriesARB(IntBuffer *); +void glColorMask(bool,bool,bool,bool); +void glBeginQueryARB(int,int); +void glEndQueryARB(int); +void glGetQueryObjectuARB(int,int,IntBuffer *); +void glShadeModel(int); +void glPolygonOffset(float,float); +void glLineWidth(float); +void glScaled(double,double,double); +void gluPerspective(float,float,float,float); +void glClear(int); +void glViewport(int,int,int,int); +void glAlphaFunc(int,float); +void glOrtho(float,float,float,float,float,float); +void glClearColor(float,float,float,float); +void glFogi(int,int); +void glFogf(int,float); +void glFog(int,FloatBuffer *); +void glColorMaterial(int,int); +void glMultiTexCoord2f(int, float, float); + +//1.8.2 +void glClientActiveTexture(int); +void glActiveTexture(int); + +class GL11 +{ +public: + static const int GL_SMOOTH = 0; + static const int GL_FLAT = 0; + static void glShadeModel(int) {}; +}; + +class ARBVertexBufferObject +{ +public: + static const int GL_ARRAY_BUFFER_ARB = 0; + static const int GL_STREAM_DRAW_ARB = 0; + static void glBindBufferARB(int, int) {} + static void glBufferDataARB(int, ByteBuffer *, int) {} + static void glGenBuffersARB(IntBuffer *) {} +}; + + +class Level; +class Player; +class Textures; +class Font; +class MapItemSavedData; +class Mob; +class Particles +{ +public: + void render(float) {} + void tick() {} +}; + +class BufferedImage; + +class Graphics +{ +public: + void drawImage(BufferedImage *, int, int, void *) {} + void dispose() {} +}; + +class ZipEntry +{ +}; +class InputStream; + +class File; +class ZipFile +{ +public: + ZipFile(File *file) {} + InputStream *getInputStream(ZipEntry *entry) { return NULL; } + ZipEntry *getEntry(const wstring& name) {return NULL;} + void close() {} +}; + +class ImageIO +{ +public: + static BufferedImage *read(InputStream *in) { return NULL; } +}; + +class Keyboard +{ +public: + static void create() {} + static void destroy() {} + static bool isKeyDown(int) {return false;} + static wstring getKeyName(int) { return L"KEYNAME"; } + static void enableRepeatEvents(bool) {} + static const int KEY_A = 0; + static const int KEY_B = 1; + static const int KEY_C = 2; + static const int KEY_D = 3; + static const int KEY_E = 4; + static const int KEY_F = 5; + static const int KEY_G = 6; + static const int KEY_H = 7; + static const int KEY_I = 8; + static const int KEY_J = 9; + static const int KEY_K = 10; + static const int KEY_L = 11; + static const int KEY_M = 12; + static const int KEY_N = 13; + static const int KEY_O = 14; + static const int KEY_P = 15; + static const int KEY_Q = 16; + static const int KEY_R = 17; + static const int KEY_S = 18; + static const int KEY_T = 19; + static const int KEY_U = 20; + static const int KEY_V = 21; + static const int KEY_W = 22; + static const int KEY_X = 23; + static const int KEY_Y = 24; + static const int KEY_Z = 25; + static const int KEY_SPACE = 26; + static const int KEY_LSHIFT = 27; + static const int KEY_ESCAPE = 28; + static const int KEY_BACK = 29; + static const int KEY_RETURN = 30; + static const int KEY_RSHIFT = 31; + static const int KEY_UP = 32; + static const int KEY_DOWN = 33; + static const int KEY_TAB = 34; +}; + +class Mouse +{ +public: + static void create() {} + static void destroy() {} + static int getX() { return 0; } + static int getY() { return 0; } + static bool isButtonDown(int) { return false; } +}; + +class Display +{ +public: + static bool isActive() {return true;} + static void update(); + static void swapBuffers(); + static void destroy() {} +}; + +class BackgroundDownloader +{ +public: + BackgroundDownloader(File workDir, Minecraft* minecraft) {} + void start() {} + void halt() {} + void forceReload() {} +}; + +class Color +{ +public: + static int HSBtoRGB(float,float,float) {return 0;} +}; -- cgit v1.2.3