From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- Minecraft.Client/ZombieRenderer.cpp | 91 +++++++++++++++++++++++++++++++++++++ 1 file changed, 91 insertions(+) create mode 100644 Minecraft.Client/ZombieRenderer.cpp (limited to 'Minecraft.Client/ZombieRenderer.cpp') diff --git a/Minecraft.Client/ZombieRenderer.cpp b/Minecraft.Client/ZombieRenderer.cpp new file mode 100644 index 00000000..5408736d --- /dev/null +++ b/Minecraft.Client/ZombieRenderer.cpp @@ -0,0 +1,91 @@ +#include "stdafx.h" +#include "ZombieModel.h" +#include "VillagerZombieModel.h" +#include "..\Minecraft.World\net.minecraft.world.entity.monster.h" +#include "ZombieRenderer.h" + +ZombieRenderer::ZombieRenderer() : HumanoidMobRenderer(new ZombieModel(), .5f, 1.0f) +{ + modelVersion = 1; + defaultModel = humanoidModel; + villagerModel = new VillagerZombieModel(); + + defaultArmorParts1 = NULL; + defaultArmorParts2 = NULL; + + villagerArmorParts1 = NULL; + villagerArmorParts2 = NULL; + + createArmorParts(); +} + +void ZombieRenderer::createArmorParts() +{ + delete armorParts1; + delete armorParts2; + + armorParts1 = new ZombieModel(1.0f, true); + armorParts2 = new ZombieModel(0.5f, true); + + defaultArmorParts1 = armorParts1; + defaultArmorParts2 = armorParts2; + + villagerArmorParts1 = new VillagerZombieModel(1.0f, 0, true); + villagerArmorParts2 = new VillagerZombieModel(0.5f, 0, true); +} + +int ZombieRenderer::prepareArmor(shared_ptr _mob, int layer, float a) +{ + shared_ptr mob = dynamic_pointer_cast(_mob); + swapArmor(mob); + return HumanoidMobRenderer::prepareArmor(_mob, layer, a); +} + +void ZombieRenderer::render(shared_ptr _mob, double x, double y, double z, float rot, float a) +{ + shared_ptr mob = dynamic_pointer_cast(_mob); + swapArmor(mob); + HumanoidMobRenderer::render(_mob, x, y, z, rot, a); +} + +void ZombieRenderer::additionalRendering(shared_ptr _mob, float a) +{ + shared_ptr mob = dynamic_pointer_cast(_mob); + swapArmor(mob); + HumanoidMobRenderer::additionalRendering(_mob, a); +} + +void ZombieRenderer::swapArmor(shared_ptr mob) +{ + if (mob->isVillager()) + { + //if (modelVersion != villagerModel->version()) + //{ + // villagerModel = new VillagerZombieModel(); + // modelVersion = villagerModel->version(); + // villagerArmorParts1 = new VillagerZombieModel(1.0f, 0, true); + // villagerArmorParts2 = new VillagerZombieModel(0.5f, 0, true); + //} + model = villagerModel; + armorParts1 = villagerArmorParts1; + armorParts2 = villagerArmorParts2; + } + else + { + model = defaultModel; + armorParts1 = defaultArmorParts1; + armorParts2 = defaultArmorParts2; + } + + humanoidModel = (HumanoidModel *) model; +} + +void ZombieRenderer::setupRotations(shared_ptr _mob, float bob, float bodyRot, float a) +{ + shared_ptr mob = dynamic_pointer_cast(_mob); + if (mob->isConverting()) + { + bodyRot += (float) (cos(mob->tickCount * 3.25) * PI * .25f); + } + HumanoidMobRenderer::setupRotations(mob, bob, bodyRot, a); +} \ No newline at end of file -- cgit v1.2.3