From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.Client/WolfRenderer.cpp | 27 +++++++++++++++++++++++---- 1 file changed, 23 insertions(+), 4 deletions(-) (limited to 'Minecraft.Client/WolfRenderer.cpp') diff --git a/Minecraft.Client/WolfRenderer.cpp b/Minecraft.Client/WolfRenderer.cpp index a21affa2..c4577db8 100644 --- a/Minecraft.Client/WolfRenderer.cpp +++ b/Minecraft.Client/WolfRenderer.cpp @@ -3,12 +3,17 @@ #include "MultiPlayerLocalPlayer.h" #include "..\Minecraft.World\net.minecraft.world.entity.animal.h" +ResourceLocation *WolfRenderer::WOLF_LOCATION = new ResourceLocation(TN_MOB_WOLF); +ResourceLocation *WolfRenderer::WOLF_TAME_LOCATION = new ResourceLocation(TN_MOB_WOLF_TAME); +ResourceLocation *WolfRenderer::WOLF_ANGRY_LOCATION = new ResourceLocation(TN_MOB_WOLF_ANGRY); +ResourceLocation *WolfRenderer::WOLF_COLLAR_LOCATION = new ResourceLocation(TN_MOB_WOLF_COLLAR); + WolfRenderer::WolfRenderer(Model *model, Model *armor, float shadow) : MobRenderer(model, shadow) { setArmor(armor); } -float WolfRenderer::getBob(shared_ptr _mob, float a) +float WolfRenderer::getBob(shared_ptr _mob, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr mob = dynamic_pointer_cast(_mob); @@ -16,7 +21,7 @@ float WolfRenderer::getBob(shared_ptr _mob, float a) return mob->getTailAngle(); } -int WolfRenderer::prepareArmor(shared_ptr mob, int layer, float a) +int WolfRenderer::prepareArmor(shared_ptr mob, int layer, float a) { if (mob->isInvisibleTo(Minecraft::GetInstance()->player)) return -1; // 4J-JEV: Todo, merge with java fix in '1.7.5'. @@ -24,14 +29,14 @@ int WolfRenderer::prepareArmor(shared_ptr mob, int layer, float a) if (layer == 0 && wolf->isWet()) { float brightness = wolf->getBrightness(a) * wolf->getWetShade(a); - bindTexture(wolf->getTexture()); + bindTexture(WOLF_LOCATION); glColor3f(brightness, brightness, brightness); return 1; } if (layer == 1 && wolf->isTame()) { - bindTexture(TN_MOB_WOLF_COLLAR); + bindTexture(WOLF_COLLAR_LOCATION); float brightness = SharedConstants::TEXTURE_LIGHTING ? 1 : wolf->getBrightness(a); int color = wolf->getCollarColor(); glColor3f(brightness * Sheep::COLOR[color][0], brightness * Sheep::COLOR[color][1], brightness * Sheep::COLOR[color][2]); @@ -40,3 +45,17 @@ int WolfRenderer::prepareArmor(shared_ptr mob, int layer, float a) } return -1; } + +ResourceLocation *WolfRenderer::getTextureLocation(shared_ptr _mob) +{ + shared_ptr mob = dynamic_pointer_cast(_mob); + if (mob->isTame()) + { + return WOLF_TAME_LOCATION; + } + if (mob->isAngry()) + { + return WOLF_ANGRY_LOCATION; + } + return WOLF_LOCATION; +} -- cgit v1.2.3