From 7074f35e4ba831e358117842b99ee35b87f85ae5 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:58:20 +0700 Subject: shared_ptr -> std::shared_ptr This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today. --- Minecraft.Client/WolfRenderer.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Minecraft.Client/WolfRenderer.cpp') diff --git a/Minecraft.Client/WolfRenderer.cpp b/Minecraft.Client/WolfRenderer.cpp index a21affa2..96b3ee7e 100644 --- a/Minecraft.Client/WolfRenderer.cpp +++ b/Minecraft.Client/WolfRenderer.cpp @@ -8,19 +8,19 @@ WolfRenderer::WolfRenderer(Model *model, Model *armor, float shadow) : MobRender setArmor(armor); } -float WolfRenderer::getBob(shared_ptr _mob, float a) +float WolfRenderer::getBob(std::shared_ptr _mob, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version - shared_ptr mob = dynamic_pointer_cast(_mob); + std::shared_ptr mob = dynamic_pointer_cast(_mob); return mob->getTailAngle(); } -int WolfRenderer::prepareArmor(shared_ptr mob, int layer, float a) +int WolfRenderer::prepareArmor(std::shared_ptr mob, int layer, float a) { if (mob->isInvisibleTo(Minecraft::GetInstance()->player)) return -1; // 4J-JEV: Todo, merge with java fix in '1.7.5'. - shared_ptr wolf = dynamic_pointer_cast(mob); + std::shared_ptr wolf = dynamic_pointer_cast(mob); if (layer == 0 && wolf->isWet()) { float brightness = wolf->getBrightness(a) * wolf->getWetShade(a); -- cgit v1.2.3