From f917335b132f527c436a32f07636f503614c4e69 Mon Sep 17 00:00:00 2001 From: Andrew <146450267+semiloker@users.noreply.github.com> Date: Mon, 2 Mar 2026 22:17:10 +0200 Subject: Fix Windows64 mouse capture and static initialization crashes (#177) --- Minecraft.Client/Windows64/Windows64_Minecraft.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'Minecraft.Client/Windows64') diff --git a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp index e24bc374..7d38ff99 100644 --- a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp +++ b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp @@ -403,6 +403,15 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) if (LOWORD(wParam) == WA_INACTIVE) KMInput.SetCapture(false); break; + case WM_SETFOCUS: + { + // Re-capture when window receives focus (e.g., after clicking on it) + Minecraft *pMinecraft = Minecraft::GetInstance(); + bool shouldCapture = pMinecraft && app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL; + if (shouldCapture) + KMInput.SetCapture(true); + } + break; case WM_KILLFOCUS: KMInput.SetCapture(false); KMInput.ClearAllState(); -- cgit v1.2.3