From e754bad17e5770ccbcceb45c39f31d7e8bf6ff58 Mon Sep 17 00:00:00 2001 From: ModMaker101 <119018978+ModMaker101@users.noreply.github.com> Date: Sat, 7 Mar 2026 04:00:38 -0500 Subject: Improve gamma shader parity - fixes #611 (#790) * Call gamma post process after `ui.render` #611 * Fixed "washed out" look. * Improve gamma pass and cache viewport size --- Minecraft.Client/Windows64/Windows64_Minecraft.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'Minecraft.Client/Windows64/Windows64_Minecraft.cpp') diff --git a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp index dfb9b509..35afc694 100644 --- a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp +++ b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp @@ -44,6 +44,7 @@ #include "..\..\Minecraft.World\compression.h" #include "..\..\Minecraft.World\OldChunkStorage.h" #include "Common/PostProcesser.h" +#include "..\GameRenderer.h" #include "Network\WinsockNetLayer.h" #include "Windows64_Xuid.h" @@ -1517,6 +1518,9 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance, #endif ui.tick(); ui.render(); + + pMinecraft->gameRenderer->ApplyGammaPostProcess(); + #if 0 app.HandleButtonPresses(); -- cgit v1.2.3