From cbcf3de358f97ae1f687f3ffa47fcdb910e39bcb Mon Sep 17 00:00:00 2001 From: ModMaker101 <119018978+ModMaker101@users.noreply.github.com> Date: Thu, 5 Mar 2026 14:41:17 -0500 Subject: Fix gamma slider via pixel shader #178 (#481) * Fix gamma slider via pixel shader #178 * LCE-like gamma using postprocess shader --- Minecraft.Client/Windows64/Windows64_Minecraft.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'Minecraft.Client/Windows64/Windows64_Minecraft.cpp') diff --git a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp index f5989c42..f1bc9eb8 100644 --- a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp +++ b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp @@ -40,6 +40,7 @@ #include "Resource.h" #include "..\..\Minecraft.World\compression.h" #include "..\..\Minecraft.World\OldChunkStorage.h" +#include "Common/PostProcesser.h" #include "Network\WinsockNetLayer.h" #include "Xbox/resource.h" @@ -874,6 +875,8 @@ HRESULT InitDevice() RenderManager.Initialise(g_pd3dDevice, g_pSwapChain); + PostProcesser::GetInstance().Init(); + return S_OK; } -- cgit v1.2.3