From 59339a7afc5d4869c7ba96240da38e2f5657cc8c Mon Sep 17 00:00:00 2001 From: Jean <124172979+jeanmajid@users.noreply.github.com> Date: Mon, 2 Mar 2026 14:00:02 +0100 Subject: Bound F3 and F4 to open debug menus (#94) * feat: Added f3 and f4 keys to open debug stuff * fix: only open debug overlay when ingame, to avoid crashes * docs: added keybinds to docs * docs: moved the keybinds to the bottom, as they are less important * fix: add missing # ifdef --- Minecraft.Client/Windows64/Windows64_Minecraft.cpp | 27 ++++++++++++++++++++++ 1 file changed, 27 insertions(+) (limited to 'Minecraft.Client/Windows64/Windows64_Minecraft.cpp') diff --git a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp index 399bf59f..d822e943 100644 --- a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp +++ b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp @@ -1234,6 +1234,33 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance, } } +#ifdef _DEBUG_MENUS_ENABLED + // F3 toggles onscreen debug info + if (KMInput.IsKeyPressed(VK_F3)) + { + if (Minecraft* pMinecraft = Minecraft::GetInstance()) + { + if (pMinecraft->options && app.DebugSettingsOn()) + { + pMinecraft->options->renderDebug = !pMinecraft->options->renderDebug; + } + } + } + + // F4 opens debug overlay + if (KMInput.IsKeyPressed(VK_F4)) + { + if (Minecraft* pMinecraft = Minecraft::GetInstance()) + { + if (pMinecraft->options && app.DebugSettingsOn() && + app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL) + { + ui.NavigateToScene(0, eUIScene_DebugOverlay, NULL, eUILayer_Debug); + } + } + } +#endif + #if 0 // has the game defined profile data been changed (by a profile load) if(app.uiGameDefinedDataChangedBitmask!=0) -- cgit v1.2.3