From 9372887aef95bf08b83d1e0d4145fa4a6fd6bc3a Mon Sep 17 00:00:00 2001 From: Fayaz Shaikh <61674751+fayaz12g@users.noreply.github.com> Date: Wed, 4 Mar 2026 14:13:58 -0500 Subject: Fix for any aspect ratio in 3D Environments (#320) * Add initial AnyAspectRatio support * Remove some logic that didn't work * Remove rogue back slash * Remove more remnants * Update UILayer.h * Update some comments * Remove WIP UI changes * Fix diffs * Remove UI resize call from `UpdateAspectRatio` * handle merge conflict * Update to C++ style static cast * Fix syntax --- Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d1x_shared.inl | 3 +++ 1 file changed, 3 insertions(+) (limited to 'Minecraft.Client/Windows64/Iggy') diff --git a/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d1x_shared.inl b/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d1x_shared.inl index e827cd82..df42488c 100644 --- a/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d1x_shared.inl +++ b/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d1x_shared.inl @@ -973,6 +973,9 @@ void gdraw_D3D1X_(SetRendertargetSize)(S32 w, S32 h) void gdraw_D3D1X_(SetTileOrigin)(ID3D1X(RenderTargetView) *main_rt, ID3D1X(DepthStencilView) *main_ds, ID3D1X(ShaderResourceView) *non_msaa_rt, S32 x, S32 y) { + + if (!gdraw) return; // AAR - saftey check because windows calls resize early + D3D1X_(RENDER_TARGET_VIEW_DESC) desc; if (gdraw->frame_done) { -- cgit v1.2.3