From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- Minecraft.Client/WaterDropParticle.cpp | 55 ++++++++++++++++++++++++++++++++++ 1 file changed, 55 insertions(+) create mode 100644 Minecraft.Client/WaterDropParticle.cpp (limited to 'Minecraft.Client/WaterDropParticle.cpp') diff --git a/Minecraft.Client/WaterDropParticle.cpp b/Minecraft.Client/WaterDropParticle.cpp new file mode 100644 index 00000000..90035243 --- /dev/null +++ b/Minecraft.Client/WaterDropParticle.cpp @@ -0,0 +1,55 @@ +#include "stdafx.h" +#include "WaterDropParticle.h" +#include "..\Minecraft.World\JavaMath.h" +#include "..\Minecraft.World\net.minecraft.world.level.h" +#include "..\Minecraft.World\net.minecraft.world.level.material.h" +#include "..\Minecraft.World\net.minecraft.world.level.tile.h" + +WaterDropParticle::WaterDropParticle(Level *level, double x, double y, double z) : Particle(level, x, y, z, 0, 0, 0) +{ + xd *= 0.3f; + yd = (float) Math::random() * 0.2f + 0.1f; + zd *= 0.3f; + + rCol = 1.0f; + gCol = 1.0f; + bCol = 1.0f; + setMiscTex(16+3+random->nextInt(4)); + this->setSize(0.01f, 0.01f); + gravity = 0.06f; + + noPhysics = true; // 4J - optimisation - do we really need collision on these? its really slow... + lifetime = (int) (8 / (Math::random() * 0.8 + 0.2)); +} + +void WaterDropParticle::tick() +{ + xo = x; + yo = y; + zo = z; + + yd -= gravity; + move(xd, yd, zd); + xd *= 0.98f; + yd *= 0.98f; + zd *= 0.98f; + + if (lifetime-- <= 0) remove(); + + if (onGround) + { + if (Math::random() < 0.5) remove(); + xd *= 0.7f; + zd *= 0.7f; + } + + Material *m = level->getMaterial(Mth::floor(x), Mth::floor(y), Mth::floor(z)); + if (m->isLiquid() || m->isSolid()) + { + double y0 = Mth::floor(y) + 1 - LiquidTile::getHeight(level->getData(Mth::floor(x), Mth::floor(y), Mth::floor(z))); + if (y < y0) + { + remove(); + } + } +} -- cgit v1.2.3