From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.Client/TileRenderer.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Minecraft.Client/TileRenderer.cpp') diff --git a/Minecraft.Client/TileRenderer.cpp b/Minecraft.Client/TileRenderer.cpp index 3b8d4c4e..3962cc71 100644 --- a/Minecraft.Client/TileRenderer.cpp +++ b/Minecraft.Client/TileRenderer.cpp @@ -3582,9 +3582,9 @@ bool TileRenderer::tesselateCrossInWorld( Tile* tt, int x, int y, int z ) if (tt == Tile::tallgrass) { - __int64 seed = (x * 3129871) ^ (z * 116129781l) ^ (y); + int64_t seed = (x * 3129871) ^ (z * 116129781l) ^ (y); seed = seed * seed * 42317861 + seed * 11; - + xt += ((((seed >> 16) & 0xf) / 15.0f) - 0.5f) * 0.5f; yt += ((((seed >> 20) & 0xf) / 15.0f) - 1.0f) * 0.2f; zt += ((((seed >> 24) & 0xf) / 15.0f) - 0.5f) * 0.5f; @@ -3821,7 +3821,7 @@ bool TileRenderer::tesselateLilypadInWorld(Tile *tt, int x, int y, int z) float u1 = tex->getU1(true); float v1 = tex->getV1(true); - __int64 seed = (x * 3129871) ^ (z * 116129781l) ^ (y); + int64_t seed = (x * 3129871) ^ (z * 116129781l) ^ (y); seed = seed * seed * 42317861 + seed * 11; int dir = (int) ((seed >> 16) & 0x3); @@ -7155,7 +7155,7 @@ void TileRenderer::renderTile( Tile* tile, int data, float brightness, float fAl data = Facing::UP; } - tile->updateDefaultShape(); + tile->updateDefaultShape(); setShape(tile); glRotatef(90, 0, 1, 0); -- cgit v1.2.3