From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.Client/Tesselator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.Client/Tesselator.cpp') diff --git a/Minecraft.Client/Tesselator.cpp b/Minecraft.Client/Tesselator.cpp index 366b09e3..7bae7aca 100644 --- a/Minecraft.Client/Tesselator.cpp +++ b/Minecraft.Client/Tesselator.cpp @@ -832,7 +832,7 @@ void Tesselator::vertex(float x, float y, float z) pShortData[5] = (((int)(v * 8192.0f))&0xffff); int16_t u2 = ((int16_t*)&_tex2)[0]; int16_t v2 = ((int16_t*)&_tex2)[1]; -#if defined _XBOX_ONE || defined __ORBIS__ +#if defined _XBOX_ONE || defined __ORBIS__ // Optimisation - pack the second UVs into a single short (they could actually go in a byte), which frees up a short to store the x offset for this chunk in the vertex itself. // This means that when rendering chunks, we don't need to update the vertex constants that specify the location for a chunk, when only the x offset has changed. pShortData[6] = ( u2 << 8 ) | v2; -- cgit v1.2.3