From 7074f35e4ba831e358117842b99ee35b87f85ae5 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:58:20 +0700 Subject: shared_ptr -> std::shared_ptr This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today. --- Minecraft.Client/SheepRenderer.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Minecraft.Client/SheepRenderer.cpp') diff --git a/Minecraft.Client/SheepRenderer.cpp b/Minecraft.Client/SheepRenderer.cpp index 4af155d3..0aab6c7c 100644 --- a/Minecraft.Client/SheepRenderer.cpp +++ b/Minecraft.Client/SheepRenderer.cpp @@ -8,10 +8,10 @@ SheepRenderer::SheepRenderer(Model *model, Model *armor, float shadow) : MobRend setArmor(armor); } -int SheepRenderer::prepareArmor(shared_ptr _sheep, int layer, float a) +int SheepRenderer::prepareArmor(std::shared_ptr _sheep, int layer, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version - shared_ptr sheep = dynamic_pointer_cast(_sheep); + std::shared_ptr sheep = dynamic_pointer_cast(_sheep); if (layer == 0 && !sheep->isSheared() && !sheep->isInvisibleTo(Minecraft::GetInstance()->player)) // 4J-JEV: Todo, merge with java fix (for invisible sheep armour) in '1.7.5'. @@ -28,7 +28,7 @@ int SheepRenderer::prepareArmor(shared_ptr _sheep, int layer, float a) return -1; } -void SheepRenderer::render(shared_ptr mob, double x, double y, double z, float rot, float a) +void SheepRenderer::render(std::shared_ptr mob, double x, double y, double z, float rot, float a) { MobRenderer::render(mob, x, y, z, rot, a); -} +} -- cgit v1.2.3