From 07ad68bc156b3ab70401723bb074a29588ad3cb7 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 17:10:34 +0700 Subject: dynamic_pointer_cast -> std::dynamic_pointer_cast --- Minecraft.Client/SheepRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.Client/SheepRenderer.cpp') diff --git a/Minecraft.Client/SheepRenderer.cpp b/Minecraft.Client/SheepRenderer.cpp index 0aab6c7c..dde9ccf3 100644 --- a/Minecraft.Client/SheepRenderer.cpp +++ b/Minecraft.Client/SheepRenderer.cpp @@ -11,7 +11,7 @@ SheepRenderer::SheepRenderer(Model *model, Model *armor, float shadow) : MobRend int SheepRenderer::prepareArmor(std::shared_ptr _sheep, int layer, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version - std::shared_ptr sheep = dynamic_pointer_cast(_sheep); + std::shared_ptr sheep = std::dynamic_pointer_cast(_sheep); if (layer == 0 && !sheep->isSheared() && !sheep->isInvisibleTo(Minecraft::GetInstance()->player)) // 4J-JEV: Todo, merge with java fix (for invisible sheep armour) in '1.7.5'. -- cgit v1.2.3