From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.Client/ServerLevel.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Minecraft.Client/ServerLevel.h') diff --git a/Minecraft.Client/ServerLevel.h b/Minecraft.Client/ServerLevel.h index 644c15c0..ae413d11 100644 --- a/Minecraft.Client/ServerLevel.h +++ b/Minecraft.Client/ServerLevel.h @@ -114,7 +114,7 @@ protected: public: MinecraftServer *getServer(); EntityTracker *getTracker(); - void setTimeAndAdjustTileTicks(__int64 newTime); + void setTimeAndAdjustTileTicks(int64_t newTime); PlayerChunkMap *getChunkMap(); void queueSendTileUpdate(int x, int y, int z); // 4J Added @@ -142,7 +142,7 @@ public: virtual bool addEntity(shared_ptr e); void entityAddedExtra(shared_ptr e); void entityRemovedExtra(shared_ptr e); - + virtual bool newPrimedTntAllowed(); virtual bool newFallingTileAllowed(); -- cgit v1.2.3